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Codechange: Replace mishmash of types for widget index with WidgetID.

Indices were stored as int, but often passed around as uint/uint8_t and casts.

Now they should all use WidgetID.
This commit is contained in:
Peter Nelson
2023-12-29 19:11:59 +00:00
committed by Peter Nelson
parent fd84f73323
commit a0dfb76e34
77 changed files with 666 additions and 657 deletions

View File

@@ -236,7 +236,7 @@ struct CheatWindow : Window {
this->icon = GetSpriteSize(SPR_COMPANY_ICON);
}
void DrawWidget(const Rect &r, int widget) const override
void DrawWidget(const Rect &r, WidgetID widget) const override
{
if (widget != WID_C_PANEL) return;
@@ -298,7 +298,7 @@ struct CheatWindow : Window {
}
}
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
if (widget != WID_C_PANEL) return;
@@ -344,7 +344,7 @@ struct CheatWindow : Window {
size->height = WidgetDimensions::scaled.framerect.Vertical() + this->line_height * lengthof(_cheats_ui);
}
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
if (widget != WID_C_PANEL) return;