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Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts. Now they should all use WidgetID.
This commit is contained in:
committed by
Peter Nelson
parent
fd84f73323
commit
a0dfb76e34
@@ -236,7 +236,7 @@ struct CheatWindow : Window {
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this->icon = GetSpriteSize(SPR_COMPANY_ICON);
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}
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void DrawWidget(const Rect &r, int widget) const override
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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if (widget != WID_C_PANEL) return;
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@@ -298,7 +298,7 @@ struct CheatWindow : Window {
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}
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}
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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if (widget != WID_C_PANEL) return;
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@@ -344,7 +344,7 @@ struct CheatWindow : Window {
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size->height = WidgetDimensions::scaled.framerect.Vertical() + this->line_height * lengthof(_cheats_ui);
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}
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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if (widget != WID_C_PANEL) return;
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