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(svn r16539) [0.7] -Backport from trunk:
- Fix: When finding duplicate graphics sets favour the more complete one (r16538) - Fix: [Squirrel] Crash that occured when an AI was halted while one or more generators were still in a 'running' state [FS#2942] (r16534) - Fix: [Squirrel] Do not copy an object when we just checked that the pointer to it is NULL (r16532) - Fix: Notify small UFOs on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost (r16525) - Update: a few languages.
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@@ -8,6 +8,7 @@
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#include "../window_func.h"
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#include "../fios.h"
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#include "../train.h"
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#include "../roadveh.h"
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#include "../string_func.h"
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#include "../gamelog.h"
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#include "../network/network.h"
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@@ -1822,6 +1823,19 @@ bool AfterLoadGame()
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}
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}
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if (CheckSavegameVersion(121)) {
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/* Delete small ufos heading for non-existing vehicles */
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_DISASTER && v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) {
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const Vehicle *u = IsValidVehicleID(v->dest_tile) ? GetVehicle(v->dest_tile) : NULL;
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if (u == NULL || u->type != VEH_ROAD || !IsRoadVehFront(u)) {
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delete v;
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}
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}
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}
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}
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GamelogPrintDebug(1);
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bool ret = InitializeWindowsAndCaches();
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