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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-30 23:54:35 +01:00

(svn r12864) [0.6] -Backport from trunk r12859, r12857, r12855, r12845, r12844:

- Fix: Make the town rating tests use less memory and much quicker (r12859)
- Fix: Usage of AutoPtr made (trying to) build stuff very expensive (r12857, r12855)
- Fix: Use YAPF for fairly old savegames from before YAPF was introduced (r12845)
- Fix: The industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway (r12844)
This commit is contained in:
rubidium
2008-04-24 11:48:09 +00:00
parent 1a495b0b1c
commit 9f65c1b8f0
21 changed files with 146 additions and 398 deletions

View File

@@ -31,7 +31,6 @@
#include "newgrf_house.h"
#include "newgrf_commons.h"
#include "newgrf_townname.h"
#include "misc/autoptr.hpp"
#include "autoslope.h"
#include "waypoint.h"
#include "transparency.h"
@@ -44,6 +43,8 @@
#include "table/sprites.h"
#include "table/town_land.h"
#include <map>
uint _total_towns;
HouseSpec _house_specs[HOUSE_MAX];
@@ -1508,16 +1509,14 @@ CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_023A_TOO_MANY_TOWNS);
/* Allocate town struct */
Town *t = new Town(tile);
if (t == NULL) return_cmd_error(STR_023A_TOO_MANY_TOWNS);
AutoPtrT<Town> t_auto_delete = t;
if (!Town::CanAllocateItem()) return_cmd_error(STR_023A_TOO_MANY_TOWNS);
/* Create the town */
if (flags & DC_EXEC) {
Town *t = new Town(tile);
_generating_world = true;
DoCreateTown(t, tile, townnameparts, (TownSizeMode)p2, p1);
_generating_world = false;
t_auto_delete.Detach();
}
return CommandCost();
}
@@ -2410,14 +2409,14 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
}
static bool _town_rating_test = false;
std::map<const Town *, int> _town_test_ratings;
void SetTownRatingTestMode(bool mode)
{
static int ref_count = 0;
if (mode) {
if (ref_count == 0) {
Town *t;
FOR_ALL_TOWNS(t) t->test_rating = t->ratings[_current_player];
_town_test_ratings.empty();
}
ref_count++;
} else {
@@ -2427,10 +2426,19 @@ void SetTownRatingTestMode(bool mode)
_town_rating_test = !(ref_count == 0);
}
static int GetRating(const Town *t)
{
if (_town_rating_test) {
std::map<const Town *, int>::iterator it = _town_test_ratings.find(t);
if (it != _town_test_ratings.end()) {
return (*it).second;
}
}
return t->ratings[_current_player];
}
void ChangeTownRating(Town *t, int add, int max)
{
int rating;
/* if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff */
if (t == NULL ||
!IsValidPlayer(_current_player) ||
@@ -2440,8 +2448,7 @@ void ChangeTownRating(Town *t, int add, int max)
SetBit(t->have_ratings, _current_player);
rating = _town_rating_test ? t->test_rating : t->ratings[_current_player];
int rating = GetRating(t);
if (add < 0) {
if (rating > max) {
rating += add;
@@ -2454,7 +2461,7 @@ void ChangeTownRating(Town *t, int add, int max)
}
}
if (_town_rating_test) {
t->test_rating = rating;
_town_test_ratings[t] = rating;
} else {
t->ratings[_current_player] = rating;
}
@@ -2482,7 +2489,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type)
*/
modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];
if ((_town_rating_test ? t->test_rating : t->ratings[_current_player]) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
if (GetRating(t) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
SetDParam(0, t->index);
_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
return false;