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Codechange: Use EncodedString for Query window. (#13528)
This removes the need to separately capture and store global parameters.
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@@ -479,8 +479,8 @@ static void AskExitGameCallback(Window *, bool confirmed)
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void AskExitGame()
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{
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ShowQuery(
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STR_QUIT_CAPTION,
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STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
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GetEncodedString(STR_QUIT_CAPTION),
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GetEncodedString(STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD),
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nullptr,
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AskExitGameCallback,
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true
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@@ -499,8 +499,8 @@ static void AskExitToGameMenuCallback(Window *, bool confirmed)
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void AskExitToGameMenu()
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{
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ShowQuery(
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STR_ABANDON_GAME_CAPTION,
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
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GetEncodedString(STR_ABANDON_GAME_CAPTION),
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GetEncodedString((_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY),
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nullptr,
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AskExitToGameMenuCallback,
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true
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