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Codechange: Use EncodedString for Query window. (#13528)

This removes the need to separately capture and store global parameters.
This commit is contained in:
Peter Nelson
2025-02-11 17:30:16 +00:00
committed by GitHub
parent 08e451e6d9
commit 984da2455b
15 changed files with 67 additions and 55 deletions

View File

@@ -479,8 +479,8 @@ static void AskExitGameCallback(Window *, bool confirmed)
void AskExitGame()
{
ShowQuery(
STR_QUIT_CAPTION,
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
GetEncodedString(STR_QUIT_CAPTION),
GetEncodedString(STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD),
nullptr,
AskExitGameCallback,
true
@@ -499,8 +499,8 @@ static void AskExitToGameMenuCallback(Window *, bool confirmed)
void AskExitToGameMenu()
{
ShowQuery(
STR_ABANDON_GAME_CAPTION,
(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
GetEncodedString(STR_ABANDON_GAME_CAPTION),
GetEncodedString((_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY),
nullptr,
AskExitToGameMenuCallback,
true