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Codechange: Use EncodedString for Query window. (#13528)

This removes the need to separately capture and store global parameters.
This commit is contained in:
Peter Nelson
2025-02-11 17:30:16 +00:00
committed by GitHub
parent 08e451e6d9
commit 984da2455b
15 changed files with 67 additions and 55 deletions

View File

@@ -713,8 +713,8 @@ struct GenerateLandscapeWindow : public Window {
map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
ShowQuery(
STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
GetEncodedString(STR_WARNING_HEIGHTMAP_SCALE_CAPTION),
GetEncodedString(STR_WARNING_HEIGHTMAP_SCALE_MESSAGE),
this,
LandscapeGenerationCallback);
} else {
@@ -1381,8 +1381,8 @@ struct GenerateProgressWindow : public Window {
case WID_GP_ABORT:
SetMouseCursorBusy(false);
ShowQuery(
STR_GENERATION_ABORT_CAPTION,
STR_GENERATION_ABORT_MESSAGE,
GetEncodedString(STR_GENERATION_ABORT_CAPTION),
GetEncodedString(STR_GENERATION_ABORT_MESSAGE),
this,
AbortGeneratingWorldCallback
);