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Codechange: Use EnumBitSet for VehStates. (#13755)
Renamed from VehStatus because pluralising that is weird.
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@@ -126,10 +126,10 @@ void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineIm
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int width = Train::From(v)->GetDisplayImageWidth(&offset);
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if (rtl ? px + width > 0 : px - width < max_width) {
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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PaletteID pal = v->vehstatus.Test(VehState::Crashed) ? PALETTE_CRASH : GetVehiclePalette(v);
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VehicleSpriteSeq seq;
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v->GetImage(dir, image_type, &seq);
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seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
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seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, v->vehstatus.Test(VehState::Crashed));
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}
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if (!v->IsArticulatedPart()) sel_articulated = false;
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@@ -373,10 +373,10 @@ void DrawTrainDetails(const Train *v, const Rect &r, int vscroll_pos, uint16_t v
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if (e->GetGRF() != nullptr) {
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pitch = ScaleSpriteTrad(e->GetGRF()->traininfo_vehicle_pitch);
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}
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
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PaletteID pal = v->vehstatus.Test(VehState::Crashed) ? PALETTE_CRASH : GetVehiclePalette(u);
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VehicleSpriteSeq seq;
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u->GetImage(dir, EIT_IN_DETAILS, &seq);
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seq.Draw(px + (rtl ? -offset.x : offset.x), r.top - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0);
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seq.Draw(px + (rtl ? -offset.x : offset.x), r.top - line_height * vscroll_pos + sprite_y_offset + pitch, pal, v->vehstatus.Test(VehState::Crashed));
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}
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px += rtl ? -width : width;
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dx += width;
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