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Codechange: Add distinct type to hold pixel drawing colour. (#14457)
This is used for individual pixels as well as line drawing.
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@@ -1849,7 +1849,7 @@ void ShowGameOptions()
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*/
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void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
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{
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int colour = GetColourGradient(button_colour, SHADE_DARKER);
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PixelColour colour = GetColourGradient(button_colour, SHADE_DARKER);
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Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
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Rect lr = {x, y, x + (int)dim.width - 1, y + (int)dim.height - 1};
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@@ -1881,7 +1881,7 @@ void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool c
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*/
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void DrawUpDownButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_up, bool clickable_down)
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{
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int colour = GetColourGradient(button_colour, SHADE_DARKER);
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PixelColour colour = GetColourGradient(button_colour, SHADE_DARKER);
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Rect r = {x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1};
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Rect ur = r.WithWidth(SETTING_BUTTON_WIDTH / 2, (_current_text_dir == TD_RTL));
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@@ -1907,7 +1907,7 @@ void DrawUpDownButtons(int x, int y, Colours button_colour, uint8_t state, bool
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*/
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void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
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{
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int colour = GetColourGradient(button_colour, SHADE_DARKER);
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PixelColour colour = GetColourGradient(button_colour, SHADE_DARKER);
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Rect r = {x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1};
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