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https://github.com/OpenTTD/OpenTTD
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Codechange: Move spritelayout preprocessing to a separate class, which owns the heap allocations involved.
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@@ -444,7 +444,8 @@ uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2
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*/
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static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec)
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{
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auto dts = group->ProcessRegisters(nullptr);
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auto processor = group->ProcessRegisters(nullptr);
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auto dts = processor.GetLayout();
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PaletteID palette = (spec->flags.Test(ObjectFlag::Uses2CC) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START) + Object::GetByTile(ti->tile)->colour;
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SpriteID image = dts.ground.sprite;
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@@ -492,7 +493,8 @@ void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8_t view)
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const auto *group = object.Resolve<TileLayoutSpriteGroup>();
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if (group == nullptr) return;
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auto dts = group->ProcessRegisters(nullptr);
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auto processor = group->ProcessRegisters(nullptr);
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auto dts = processor.GetLayout();
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PaletteID palette;
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if (Company::IsValidID(_local_company)) {
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