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https://github.com/OpenTTD/OpenTTD
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Change: Provide road and rail overlay sprites for bridge decks. (#14557)
This allows bridges designed primarily with NewGRF railtypes and roadtypes to be at least somewhat compatible with built-in rail and road.
This commit is contained in:
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@@ -1 +1 @@
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eb8390a0569e66ec417c64ad254f9d05
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b779126d7cd1567eb09a0a7871f70a71
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@@ -10,6 +10,7 @@ if(GRFCODEC_FOUND)
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${CMAKE_CURRENT_SOURCE_DIR}/airport_preview.nfo
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${CMAKE_CURRENT_SOURCE_DIR}/aqueduct.nfo
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${CMAKE_CURRENT_SOURCE_DIR}/autorail.nfo
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${CMAKE_CURRENT_SOURCE_DIR}/bridge_decks.nfo
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${CMAKE_CURRENT_SOURCE_DIR}/canals.nfo
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${CMAKE_CURRENT_SOURCE_DIR}/chars.nfo
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${CMAKE_CURRENT_SOURCE_DIR}/elrails.nfo
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@@ -31,6 +32,7 @@ if(GRFCODEC_FOUND)
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${CMAKE_CURRENT_SOURCE_DIR}/airport_preview.png
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${CMAKE_CURRENT_SOURCE_DIR}/aqueduct.png
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${CMAKE_CURRENT_SOURCE_DIR}/autorail.png
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${CMAKE_CURRENT_SOURCE_DIR}/bridge_decks.png
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${CMAKE_CURRENT_SOURCE_DIR}/canals.png
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${CMAKE_CURRENT_SOURCE_DIR}/canal_locks.png
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${CMAKE_CURRENT_SOURCE_DIR}/chars.png
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36
media/baseset/openttd/bridge_decks.nfo
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36
media/baseset/openttd/bridge_decks.nfo
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@@ -0,0 +1,36 @@
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// This file is part of OpenTTD.
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// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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//
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-1 * 0 0C "Bridge decks"
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-1 * 3 05 1B 18
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-1 sprites/bridge_decks.png 8bpp 96 16 64 31 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 16 16 64 31 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 176 16 64 39 -31 -8 normal
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-1 sprites/bridge_decks.png 8bpp 256 16 64 23 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 336 16 64 23 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 416 16 64 39 -31 -8 normal
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-1 sprites/bridge_decks.png 8bpp 96 71 64 31 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 16 71 64 31 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 176 71 64 39 -31 -8 normal
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-1 sprites/bridge_decks.png 8bpp 256 71 64 23 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 336 71 64 23 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 416 71 64 39 -31 -8 normal
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-1 sprites/bridge_decks.png 8bpp 96 126 64 31 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 16 126 64 31 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 176 126 64 39 -31 -8 normal
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-1 sprites/bridge_decks.png 8bpp 256 126 64 23 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 336 126 64 23 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 416 126 64 39 -31 -8 normal
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// X and Y axis are swapped for road surface.
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-1 sprites/bridge_decks.png 8bpp 16 181 64 31 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 96 181 64 31 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 176 181 64 39 -31 -8 normal
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-1 sprites/bridge_decks.png 8bpp 256 181 64 23 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 336 181 64 23 -31 0 normal
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-1 sprites/bridge_decks.png 8bpp 416 181 64 39 -31 -8 normal
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BIN
media/baseset/openttd/bridge_decks.png
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BIN
media/baseset/openttd/bridge_decks.png
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After Width: | Height: | Size: 7.6 KiB |
@@ -100,3 +100,4 @@
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#include "palette.nfo"
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#include "road_waypoints.nfo"
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#include "overlay_rocks.nfo"
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#include "bridge_decks.nfo"
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@@ -78,6 +78,7 @@ static constexpr auto _action5_types = std::to_array<Action5Type>({
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/* 0x18 */ { A5BLOCK_ALLOW_OFFSET, SPR_PALETTE_BASE, 1, PALETTE_SPRITE_COUNT, "Palette" },
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/* 0x19 */ { A5BLOCK_ALLOW_OFFSET, SPR_ROAD_WAYPOINTS_BASE, 1, ROAD_WAYPOINTS_SPRITE_COUNT, "Road waypoints" },
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/* 0x1A */ { A5BLOCK_ALLOW_OFFSET, SPR_OVERLAY_ROCKS_BASE, 1, OVERLAY_ROCKS_SPRITE_COUNT, "Overlay rocks" },
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/* 0x1B */ { A5BLOCK_ALLOW_OFFSET, SPR_BRIDGE_DECKS_BASE, 1, BRIDGE_DECKS_SPRITE_COUNT, "Bridge decks" },
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});
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/**
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@@ -131,6 +131,7 @@ public:
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SpriteID single_sloped;///< single piece of rail for slopes
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SpriteID crossing; ///< level crossing, rail in X direction
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SpriteID tunnel; ///< tunnel sprites base
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SpriteID bridge_deck; ///< bridge deck sprites base
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} base_sprites;
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/**
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@@ -25,7 +25,7 @@ static const RailTypeInfo _original_railtypes[] = {
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SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST,
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SPR_TRACKS_FOR_SLOPES_RAIL_BASE,
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SPR_CROSSING_OFF_X_RAIL,
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SPR_TUNNEL_ENTRY_REAR_RAIL
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SPR_TUNNEL_ENTRY_REAR_RAIL, SPR_BRIDGE_DECKS_RAIL,
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},
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/* GUI sprites */
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@@ -123,7 +123,7 @@ static const RailTypeInfo _original_railtypes[] = {
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SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST,
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SPR_TRACKS_FOR_SLOPES_RAIL_BASE,
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SPR_CROSSING_OFF_X_RAIL,
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SPR_TUNNEL_ENTRY_REAR_RAIL
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SPR_TUNNEL_ENTRY_REAR_RAIL, SPR_BRIDGE_DECKS_RAIL,
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},
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/* GUI sprites */
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@@ -225,7 +225,7 @@ static const RailTypeInfo _original_railtypes[] = {
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SPR_MONO_SINGLE_NORTH, SPR_MONO_SINGLE_SOUTH, SPR_MONO_SINGLE_EAST, SPR_MONO_SINGLE_WEST,
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SPR_TRACKS_FOR_SLOPES_MONO_BASE,
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SPR_CROSSING_OFF_X_MONO,
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SPR_TUNNEL_ENTRY_REAR_MONO
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SPR_TUNNEL_ENTRY_REAR_MONO, SPR_BRIDGE_DECKS_MONO,
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},
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/* GUI sprites */
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@@ -323,7 +323,7 @@ static const RailTypeInfo _original_railtypes[] = {
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SPR_MGLV_SINGLE_NORTH, SPR_MGLV_SINGLE_SOUTH, SPR_MGLV_SINGLE_EAST, SPR_MGLV_SINGLE_WEST,
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SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE,
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SPR_CROSSING_OFF_X_MAGLEV,
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SPR_TUNNEL_ENTRY_REAR_MAGLEV
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SPR_TUNNEL_ENTRY_REAR_MAGLEV, SPR_BRIDGE_DECKS_MGLV,
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},
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/* GUI sprites */
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@@ -321,8 +321,16 @@ static const uint16_t ROAD_WAYPOINTS_SPRITE_COUNT = 4;
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static constexpr SpriteID SPR_OVERLAY_ROCKS_BASE = SPR_ROAD_WAYPOINTS_BASE + ROAD_WAYPOINTS_SPRITE_COUNT;
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static constexpr uint16_t OVERLAY_ROCKS_SPRITE_COUNT = 19 * 5; /* Rock overlays: plain, snow 1, snow 2, snow 3 and full snow. */
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/** Bridge deck sprites. */
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static constexpr SpriteID SPR_BRIDGE_DECKS_BASE = SPR_OVERLAY_ROCKS_BASE + OVERLAY_ROCKS_SPRITE_COUNT;
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static constexpr uint16_t BRIDGE_DECKS_SPRITE_COUNT = 6 * 4; /* Bridge deck sprites: 6 directions * (3 track types + 1 road type). */
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static const SpriteID SPR_BRIDGE_DECKS_RAIL = SPR_BRIDGE_DECKS_BASE + 0;
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static const SpriteID SPR_BRIDGE_DECKS_MONO = SPR_BRIDGE_DECKS_BASE + 6;
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static const SpriteID SPR_BRIDGE_DECKS_MGLV = SPR_BRIDGE_DECKS_BASE + 12;
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static const SpriteID SPR_BRIDGE_DECKS_ROAD = SPR_BRIDGE_DECKS_BASE + 18;
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/* From where can we start putting NewGRFs? */
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static const SpriteID SPR_NEWGRFS_BASE = SPR_OVERLAY_ROCKS_BASE + OVERLAY_ROCKS_SPRITE_COUNT;
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static const SpriteID SPR_NEWGRFS_BASE = SPR_BRIDGE_DECKS_BASE + BRIDGE_DECKS_SPRITE_COUNT;
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/* Manager face sprites */
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static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
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@@ -135,6 +135,19 @@ bool HasBridgeFlatRamp(Slope tileh, Axis axis)
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return (tileh != SLOPE_FLAT);
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}
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/**
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* Test if bridge piece uses a custom sprite table.
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* @param bridge_type Bridge type.
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* @param piece Bridge piece.
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* @return True iff a custom sprite table is used for the bridge piece.
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*/
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static bool BridgeHasCustomSpriteTable(BridgeType bridge_type, BridgePieces piece)
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{
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assert(piece < NUM_BRIDGE_PIECES);
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const BridgeSpec *bridge = GetBridgeSpec(bridge_type);
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return piece < bridge->sprite_table.size() && !bridge->sprite_table[piece].empty();
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}
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/**
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* Get the sprite table for a rail/road bridge piece.
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* @param bridge_type Bridge type.
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@@ -1158,8 +1171,9 @@ static void GetBridgeRoadCatenary(const RoadTypeInfo *rti, TileIndex head_tile,
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* @param z the z of the bridge
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* @param offset sprite offset identifying flat to sloped bridge tiles
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* @param head are we drawing bridge head?
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* @param is_custom_layout Set if the bridge uses a custom sprite layout.
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*/
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static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int offset, bool head)
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static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int offset, bool head, bool is_custom_layout)
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{
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RoadType road_rt = GetRoadTypeRoad(head_tile);
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RoadType tram_rt = GetRoadTypeTram(head_tile);
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@@ -1178,6 +1192,9 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
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if (road_rti != nullptr) {
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if (road_rti->UsesOverlay()) {
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seq_back[0] = GetCustomRoadSprite(road_rti, head_tile, ROTSG_BRIDGE, head ? TCX_NORMAL : TCX_ON_BRIDGE) + offset;
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} else if (is_custom_layout) {
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/* For custom layouts draw a custom bridge deck. */
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seq_back[0] = SPR_BRIDGE_DECKS_ROAD + offset;
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}
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} else if (tram_rti != nullptr) {
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if (tram_rti->UsesOverlay()) {
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@@ -1428,13 +1445,16 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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DrawBridgeMiddle(ti, BridgePillarFlag::EdgeNE + tunnelbridge_direction);
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} else { // IsBridge(ti->tile)
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DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
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bool is_custom_layout; // Set if rail/road bridge uses a custom layout.
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uint base_offset = GetBridgeRampDirectionBaseOffset(tunnelbridge_direction);
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std::span<const PalSpriteID> psid;
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if (transport_type != TRANSPORT_WATER) {
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BridgeType bridge_type = GetBridgeType(ti->tile);
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if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
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base_offset += GetBridgeSpriteTableBaseOffset(transport_type, ti->tile);
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psid = GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD);
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psid = GetBridgeSpriteTable(bridge_type, BRIDGE_PIECE_HEAD);
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is_custom_layout = BridgeHasCustomSpriteTable(bridge_type, BRIDGE_PIECE_HEAD);
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} else {
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psid = _aqueduct_sprite_table_heads;
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}
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@@ -1473,13 +1493,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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}
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/* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
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DrawBridgeRoadBits(ti->tile, ti->x, ti->y, z, offset, true);
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DrawBridgeRoadBits(ti->tile, ti->x, ti->y, z, offset, true, is_custom_layout);
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EndSpriteCombine();
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} else if (transport_type == TRANSPORT_RAIL) {
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const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
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if (rti->UsesOverlay()) {
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SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
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SpriteID surface = rti->UsesOverlay() ? GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE) : rti->base_sprites.bridge_deck;
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if (surface != 0) {
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if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
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AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
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@@ -1487,10 +1506,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
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}
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}
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/* Don't fallback to non-overlay sprite -- the spec states that
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* if an overlay is present then the bridge surface must be
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* present. */
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}
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
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@@ -1614,16 +1629,19 @@ void DrawBridgeMiddle(const TileInfo *ti, BridgePillarFlags blocked_pillars)
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TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
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Axis axis = GetBridgeAxis(ti->tile);
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BridgePillarFlags pillars;
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bool is_custom_layout; // Set if rail/road bridge uses a custom layout.
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uint base_offset = GetBridgeMiddleAxisBaseOffset(axis);
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std::span<const PalSpriteID> psid;
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bool drawfarpillar;
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if (transport_type != TRANSPORT_WATER) {
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BridgeType bridge_type = GetBridgeType(rampsouth);
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BridgePieces bridge_piece = CalcBridgePiece(GetTunnelBridgeLength(ti->tile, rampnorth) + 1, GetTunnelBridgeLength(ti->tile, rampsouth) + 1);
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drawfarpillar = !HasBit(GetBridgeSpec(bridge_type)->flags, 0);
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base_offset += GetBridgeSpriteTableBaseOffset(transport_type, rampsouth);
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psid = GetBridgeSpriteTable(bridge_type, CalcBridgePiece(GetTunnelBridgeLength(ti->tile, rampnorth) + 1, GetTunnelBridgeLength(ti->tile, rampsouth) + 1));
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psid = GetBridgeSpriteTable(bridge_type, bridge_piece);
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pillars = GetBridgeTilePillarFlags(ti->tile, rampnorth, rampsouth, bridge_type, transport_type);
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is_custom_layout = BridgeHasCustomSpriteTable(bridge_type, bridge_piece);
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} else {
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drawfarpillar = true;
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psid = _aqueduct_sprite_table_middle;
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@@ -1653,11 +1671,11 @@ void DrawBridgeMiddle(const TileInfo *ti, BridgePillarFlags blocked_pillars)
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if (transport_type == TRANSPORT_ROAD) {
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/* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
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DrawBridgeRoadBits(rampsouth, x, y, bridge_z, axis ^ 1, false);
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DrawBridgeRoadBits(rampsouth, x, y, bridge_z, axis ^ 1, false, is_custom_layout);
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} else if (transport_type == TRANSPORT_RAIL) {
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const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(rampsouth));
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if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
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SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
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if (!IsInvisibilitySet(TO_BRIDGES)) {
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SpriteID surface = rti->UsesOverlay() ? GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE) : rti->base_sprites.bridge_deck;
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if (surface != 0) {
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AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
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}
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Block a user