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Codechange: Use emplace_back instead of push_back. (#13855)
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@@ -1903,7 +1903,7 @@ std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
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}
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/* We don't know this field, so read to nothing. */
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saveloads.push_back({std::move(key), saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, std::move(handler)});
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saveloads.emplace_back(std::move(key), saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, std::move(handler));
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continue;
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}
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@@ -1917,7 +1917,7 @@ std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
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Debug(sl, 1, "Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
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SlErrorCorrupt("Field type is different than expected");
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}
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saveloads.push_back(*sld_it->second);
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saveloads.emplace_back(*sld_it->second);
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}
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for (auto &sld : saveloads) {
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@@ -2010,7 +2010,7 @@ std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLo
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/* In old savegames there can be data we no longer care for. We
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* skip this by simply reading the amount of bytes indicated and
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* send those to /dev/null. */
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saveloads.push_back({"", SL_NULL, GetVarFileType(slc.null_type) | SLE_VAR_NULL, slc.null_length, slc.version_from, slc.version_to, nullptr, 0, nullptr});
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saveloads.emplace_back("", SL_NULL, GetVarFileType(slc.null_type) | SLE_VAR_NULL, slc.null_length, slc.version_from, slc.version_to, nullptr, 0, nullptr);
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} else {
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auto sld_it = key_lookup.find(slc.name);
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/* If this branch triggers, it means that an entry in the
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