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Codechange: Access temporary storage through ResolverObject during Resolve.

This commit is contained in:
frosch
2025-05-05 21:28:51 +02:00
committed by frosch
parent 99d7a775ad
commit 85be7a4d92
9 changed files with 59 additions and 34 deletions

View File

@@ -325,7 +325,7 @@ static uint8_t MapAircraftMovementAction(const Aircraft *v)
if (this->self_scope.v != nullptr && (relative != this->cached_relative_count || count == 0)) {
/* Note: This caching only works as long as the VSG_SCOPE_RELATIVE cannot be used in
* VarAct2 with procedure calls. */
if (count == 0) count = GetRegister(0x100);
if (count == 0) count = this->GetRegister(0x100);
const Vehicle *v = nullptr;
switch (GB(relative, 6, 2)) {
@@ -621,14 +621,14 @@ static uint32_t VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *objec
if (object->ro.callback == CBID_NO_CALLBACK || object->ro.callback == CBID_RANDOM_TRIGGER || object->ro.callback == CBID_TRAIN_ALLOW_WAGON_ATTACH ||
object->ro.callback == CBID_VEHICLE_START_STOP_CHECK || object->ro.callback == CBID_VEHICLE_32DAY_CALLBACK || object->ro.callback == CBID_VEHICLE_COLOUR_MAPPING ||
object->ro.callback == CBID_VEHICLE_SPAWN_VISUAL_EFFECT) {
Vehicle *u = v->Move(GetRegister(0x10F));
Vehicle *u = v->Move(object->ro.GetRegister(0x10F));
if (u == nullptr) return 0; // available, but zero
if (parameter == 0x5F) {
/* This seems to be the only variable that makes sense to access via var 61, but is not handled by VehicleGetVariable */
return (u->random_bits << 8) | u->waiting_random_triggers.base();
} else {
return VehicleGetVariable(u, object, parameter, GetRegister(0x10E), available);
return VehicleGetVariable(u, object, parameter, object->ro.GetRegister(0x10E), available);
}
}
/* Not available */
@@ -1102,7 +1102,7 @@ static void GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction d
object.ResetState();
object.callback_param1 = image_type | (stack << 8);
const auto *group = object.Resolve<ResultSpriteGroup>();
int32_t reg100 = sprite_stack ? GetRegister(0x100) : 0;
int32_t reg100 = sprite_stack ? object.GetRegister(0x100) : 0;
if (group != nullptr && group->num_sprites != 0) {
result->seq[result->count].sprite = group->sprite + (direction % group->num_sprites);
result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring
@@ -1145,7 +1145,7 @@ static void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, En
object.ResetState();
object.callback_param1 = image_type | (stack << 8);
const auto *group = object.Resolve<ResultSpriteGroup>();
int32_t reg100 = sprite_stack ? GetRegister(0x100) : 0;
int32_t reg100 = sprite_stack ? object.GetRegister(0x100) : 0;
if (group != nullptr && group->num_sprites != 0) {
result->seq[result->count].sprite = group->sprite + (rotor_pos % group->num_sprites);
result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring