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Feature: drop ICU-lx in favour of directly interfacing with harfbuzz
This means we have RTL support again with ICU 58+. It makes use of: - ICU for bidi-itemization - ICU for script-itemization - OpenTTD for style-itemization - harfbuzz for shaping
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Patric Stout
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208
src/3rdparty/icu/scriptrun.cpp
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208
src/3rdparty/icu/scriptrun.cpp
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// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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*******************************************************************************
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*
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* Copyright (C) 1999-2016, International Business Machines
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* Corporation and others. All Rights Reserved.
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*
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*******************************************************************************
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* file name: scrptrun.cpp
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*
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* created on: 10/17/2001
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* created by: Eric R. Mader
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*/
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#include <unicode/utypes.h>
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#include <unicode/uscript.h>
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#include "scriptrun.h"
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// Copied from cmemory.h
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#define UPRV_LENGTHOF(array) (int32_t)(sizeof(array)/sizeof((array)[0]))
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U_NAMESPACE_BEGIN
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const char ScriptRun::fgClassID=0;
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UChar32 ScriptRun::pairedChars[] = {
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0x0028, 0x0029, // ascii paired punctuation
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0x003c, 0x003e,
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0x005b, 0x005d,
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0x007b, 0x007d,
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0x00ab, 0x00bb, // guillemets
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0x2018, 0x2019, // general punctuation
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0x201c, 0x201d,
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0x2039, 0x203a,
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0x3008, 0x3009, // chinese paired punctuation
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0x300a, 0x300b,
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0x300c, 0x300d,
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0x300e, 0x300f,
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0x3010, 0x3011,
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0x3014, 0x3015,
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0x3016, 0x3017,
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0x3018, 0x3019,
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0x301a, 0x301b
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};
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const int32_t ScriptRun::pairedCharCount = UPRV_LENGTHOF(pairedChars);
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const int32_t ScriptRun::pairedCharPower = 1 << highBit(pairedCharCount);
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const int32_t ScriptRun::pairedCharExtra = pairedCharCount - pairedCharPower;
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int8_t ScriptRun::highBit(int32_t value)
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{
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if (value <= 0) {
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return -32;
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}
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int8_t bit = 0;
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if (value >= 1 << 16) {
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value >>= 16;
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bit += 16;
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}
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if (value >= 1 << 8) {
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value >>= 8;
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bit += 8;
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}
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if (value >= 1 << 4) {
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value >>= 4;
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bit += 4;
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}
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if (value >= 1 << 2) {
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value >>= 2;
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bit += 2;
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}
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if (value >= 1 << 1) {
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value >>= 1;
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bit += 1;
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}
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return bit;
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}
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int32_t ScriptRun::getPairIndex(UChar32 ch)
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{
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int32_t probe = pairedCharPower;
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int32_t index = 0;
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if (ch >= pairedChars[pairedCharExtra]) {
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index = pairedCharExtra;
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}
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while (probe > (1 << 0)) {
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probe >>= 1;
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if (ch >= pairedChars[index + probe]) {
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index += probe;
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}
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}
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if (pairedChars[index] != ch) {
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index = -1;
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}
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return index;
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}
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UBool ScriptRun::sameScript(int32_t scriptOne, int32_t scriptTwo)
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{
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return scriptOne <= USCRIPT_INHERITED || scriptTwo <= USCRIPT_INHERITED || scriptOne == scriptTwo;
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}
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UBool ScriptRun::next()
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{
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int32_t startSP = parenSP; // used to find the first new open character
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UErrorCode error = U_ZERO_ERROR;
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// if we've fallen off the end of the text, we're done
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if (scriptEnd >= charLimit) {
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return false;
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}
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scriptCode = USCRIPT_COMMON;
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for (scriptStart = scriptEnd; scriptEnd < charLimit; scriptEnd += 1) {
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char16_t high = charArray[scriptEnd];
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UChar32 ch = high;
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// if the character is a high surrogate and it's not the last one
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// in the text, see if it's followed by a low surrogate
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if (high >= 0xD800 && high <= 0xDBFF && scriptEnd < charLimit - 1)
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{
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char16_t low = charArray[scriptEnd + 1];
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// if it is followed by a low surrogate,
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// consume it and form the full character
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if (low >= 0xDC00 && low <= 0xDFFF) {
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ch = (high - 0xD800) * 0x0400 + low - 0xDC00 + 0x10000;
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scriptEnd += 1;
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}
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}
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UScriptCode sc = uscript_getScript(ch, &error);
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int32_t pairIndex = getPairIndex(ch);
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// Paired character handling:
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//
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// if it's an open character, push it onto the stack.
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// if it's a close character, find the matching open on the
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// stack, and use that script code. Any non-matching open
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// characters above it on the stack will be poped.
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if (pairIndex >= 0) {
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if ((pairIndex & 1) == 0) {
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parenStack[++parenSP].pairIndex = pairIndex;
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parenStack[parenSP].scriptCode = scriptCode;
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} else if (parenSP >= 0) {
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int32_t pi = pairIndex & ~1;
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while (parenSP >= 0 && parenStack[parenSP].pairIndex != pi) {
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parenSP -= 1;
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}
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if (parenSP < startSP) {
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startSP = parenSP;
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}
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if (parenSP >= 0) {
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sc = parenStack[parenSP].scriptCode;
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}
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}
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}
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if (sameScript(scriptCode, sc)) {
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if (scriptCode <= USCRIPT_INHERITED && sc > USCRIPT_INHERITED) {
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scriptCode = sc;
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// now that we have a final script code, fix any open
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// characters we pushed before we knew the script code.
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while (startSP < parenSP) {
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parenStack[++startSP].scriptCode = scriptCode;
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}
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}
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// if this character is a close paired character,
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// pop it from the stack
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if (pairIndex >= 0 && (pairIndex & 1) != 0 && parenSP >= 0) {
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parenSP -= 1;
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startSP -= 1;
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}
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} else {
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// if the run broke on a surrogate pair,
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// end it before the high surrogate
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if (ch >= 0x10000) {
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scriptEnd -= 1;
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}
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break;
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}
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}
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return true;
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}
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U_NAMESPACE_END
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