1
0
mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-31 08:04:36 +01:00

Codechange: Use separate RoadTypes mask to list road or tram roadtypes.

This simplifies logic reduces ambiguity.
This commit is contained in:
Peter Nelson
2025-03-24 21:35:53 +00:00
committed by Peter Nelson
parent c105adcd96
commit 819e097d6e
5 changed files with 27 additions and 25 deletions

View File

@@ -2352,8 +2352,8 @@ struct ScenarioEditorToolbarWindow : Window {
{
this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= CalendarTime::MIN_YEAR);
this->SetWidgetDisabledState(WID_TE_DATE_FORWARD, _settings_game.game_creation.starting_year >= CalendarTime::MAX_YEAR);
this->SetWidgetDisabledState(WID_TE_ROADS, (GetRoadTypes(true) & ~_roadtypes_type) == ROADTYPES_NONE);
this->SetWidgetDisabledState(WID_TE_TRAMS, (GetRoadTypes(true) & _roadtypes_type) == ROADTYPES_NONE);
this->SetWidgetDisabledState(WID_TE_ROADS, (GetRoadTypes(true) & GetMaskForRoadTramType(RTT_ROAD)) == ROADTYPES_NONE);
this->SetWidgetDisabledState(WID_TE_TRAMS, (GetRoadTypes(true) & GetMaskForRoadTramType(RTT_TRAM)) == ROADTYPES_NONE);
this->DrawWidgets();
}