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Add: [Script] ScriptError::ERR_BRIDGE_TOO_LOW (#14560)

This commit is contained in:
Loïc Guilloux
2025-08-31 16:04:02 +02:00
committed by GitHub
parent 7c0f69a8fe
commit 80666a0d51
6 changed files with 11 additions and 0 deletions

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@@ -28,6 +28,7 @@
* \li AICargo::CC_POTABLE * \li AICargo::CC_POTABLE
* \li AICargo::CC_NON_POTABLE * \li AICargo::CC_NON_POTABLE
* \li AIVehicleList_Waypoint * \li AIVehicleList_Waypoint
* \li AIError::ERR_BRIDGE_TOO_LOW
* *
* Other changes: * Other changes:
* \li AIBridge::GetBridgeID renamed to AIBridge::GetBridgeType * \li AIBridge::GetBridgeID renamed to AIBridge::GetBridgeType

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@@ -29,6 +29,7 @@
* \li GSCargo::CC_NON_POTABLE * \li GSCargo::CC_NON_POTABLE
* \li GSVehicleList_Waypoint * \li GSVehicleList_Waypoint
* \li GSBaseStation::GetOwner * \li GSBaseStation::GetOwner
* \li GSError:ERR_BRIDGE_TOO_LOW
* *
* Other changes: * Other changes:
* \li GSBridge::GetBridgeID renamed to GSBridge::GetBridgeType * \li GSBridge::GetBridgeID renamed to GSBridge::GetBridgeType

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@@ -175,6 +175,9 @@ public:
/** Station is too spread out */ /** Station is too spread out */
ERR_STATION_TOO_SPREAD_OUT, // [STR_ERROR_STATION_TOO_SPREAD_OUT] ERR_STATION_TOO_SPREAD_OUT, // [STR_ERROR_STATION_TOO_SPREAD_OUT]
/** Bridge is too low */
ERR_BRIDGE_TOO_LOW, // [STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION, STR_ERROR_BRIDGE_TOO_LOW_FOR_ROADSTOP, STR_ERROR_BRIDGE_TOO_LOW_FOR_BUOY, STR_ERROR_BRIDGE_TOO_LOW_FOR_RAIL_WAYPOINT, STR_ERROR_BRIDGE_TOO_LOW_FOR_ROAD_WAYPOINT]
}; };
/** /**

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@@ -135,6 +135,7 @@ public:
* @exception ScriptError::ERR_AREA_NOT_CLEAR * @exception ScriptError::ERR_AREA_NOT_CLEAR
* @exception ScriptError::ERR_SITE_UNSUITABLE * @exception ScriptError::ERR_SITE_UNSUITABLE
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
* @exception ScriptError::ERR_BRIDGE_TOO_LOW
* @return Whether the buoy has been/can be build or not. * @return Whether the buoy has been/can be build or not.
*/ */
static bool BuildBuoy(TileIndex tile); static bool BuildBuoy(TileIndex tile);

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@@ -262,6 +262,7 @@ public:
* @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION * @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
* @exception ScriptError::ERR_BRIDGE_TOO_LOW
* @return Whether the station has been/can be build or not. * @return Whether the station has been/can be build or not.
*/ */
static bool BuildRailStation(TileIndex tile, RailTrack direction, SQInteger num_platforms, SQInteger platform_length, StationID station_id); static bool BuildRailStation(TileIndex tile, RailTrack direction, SQInteger num_platforms, SQInteger platform_length, StationID station_id);
@@ -299,6 +300,7 @@ public:
* @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION * @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
* @exception ScriptError::ERR_BRIDGE_TOO_LOW
* @return Whether the station has been/can be build or not. * @return Whether the station has been/can be build or not.
*/ */
static bool BuildNewGRFRailStation(TileIndex tile, RailTrack direction, SQInteger num_platforms, SQInteger platform_length, StationID station_id, CargoType cargo_type, IndustryType source_industry, IndustryType goal_industry, SQInteger distance, bool source_station); static bool BuildNewGRFRailStation(TileIndex tile, RailTrack direction, SQInteger num_platforms, SQInteger platform_length, StationID station_id, CargoType cargo_type, IndustryType source_industry, IndustryType goal_industry, SQInteger distance, bool source_station);
@@ -312,6 +314,7 @@ public:
* @pre IsRailTypeAvailable(GetCurrentRailType()). * @pre IsRailTypeAvailable(GetCurrentRailType()).
* @game @pre ScriptCompanyMode::IsValid(). * @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_FLAT_LAND_REQUIRED * @exception ScriptError::ERR_FLAT_LAND_REQUIRED
* @exception ScriptError::ERR_BRIDGE_TOO_LOW
* @return Whether the rail waypoint has been/can be build or not. * @return Whether the rail waypoint has been/can be build or not.
*/ */
static bool BuildRailWaypoint(TileIndex tile); static bool BuildRailWaypoint(TileIndex tile);

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@@ -446,6 +446,7 @@ public:
* @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION * @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
* @exception ScriptError::ERR_BRIDGE_TOO_LOW
* @return Whether the station has been/can be build or not. * @return Whether the station has been/can be build or not.
*/ */
static bool BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id); static bool BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id);
@@ -471,6 +472,7 @@ public:
* @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION * @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN * @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS_IN_TOWN
* @exception ScriptError::ERR_BRIDGE_TOO_LOW
* @return Whether the station has been/can be build or not. * @return Whether the station has been/can be build or not.
*/ */
static bool BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id); static bool BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id);