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(svn r20585) [1.0] -Backport from trunk:
- Fix: Autoreplace failed while attaching non-replaced wagons to the new chain, if to-be-sold-engines would become front-engines and the unitnumber limit would be exceeded (r20583) - Fix: Autoreplace can trigger an assertion when at the vehicle limit [FS#4044] (r20582) - Fix: Go via station and go via waypoint behaved differently when a train went back to the same (unordered) station again [FS#4039] (r20580) - Fix: Draw bounding boxes using white instead of pure white, so they are recoloured to grey in coloured newspaper instead of blue [FS#4051] (r20578) - Fix: Scroll button flickering when pressed [FS#4043] (r20577)
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@@ -454,6 +454,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
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/* Append engines to the new chain
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* We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
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* That way we also have less trouble when exceeding the unitnumber limit.
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* OTOH the vehicle attach callback is more expensive this way :s */
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Train *last_engine = NULL; ///< Shall store the last engine unit after this step
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if (cost.Succeeded()) {
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@@ -462,6 +463,13 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
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if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) continue;
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if (new_vehs[i] != NULL) {
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/* Move the old engine to a separate row with DC_AUTOREPLACE. Else
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* moving the wagon in front may fail later due to unitnumber limit.
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* (We have to attach wagons without DC_AUTOREPLACE.) */
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MoveVehicle(old_vehs[i], NULL, DC_EXEC | DC_AUTOREPLACE, false);
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}
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if (last_engine == NULL) last_engine = append;
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cost.AddCost(MoveVehicle(append, new_head, DC_EXEC, false));
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if (cost.Failed()) break;
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