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(svn r16482) [0.7] -Backport from trunk:
- Fix: [NewGRF] Invalidate NewGRF variable caches of more vehicles in more places. Esp. they were only invalidated for trains (r16480) - Fix: [NewGRF] Call callbacks after initialisation of vehicle variables (r16479) - Fix: [NewGRF] Determining most common (sub-)cargo-type was broken due to someone confusing similiary named variables (r16478) - Fix: Loading indicator when 'unload' in and 'no loading' is off was pointing to the wrong direction [FS#2936] (r16477) - Fix: Track reservation was drawn at bridge heads in the menu (r16470)
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@@ -1002,7 +1002,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
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AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
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if (_settings_client.gui.show_track_reservation && transport_type == TRANSPORT_RAIL && GetTunnelBridgeReservation(ti->tile)) {
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && transport_type == TRANSPORT_RAIL && GetTunnelBridgeReservation(ti->tile)) {
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const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
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if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
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AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_y : rti->base_sprites.single_x, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
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