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https://github.com/OpenTTD/OpenTTD
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Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -35,7 +35,7 @@
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/* static */ char *ScriptTown::GetName(TownID town_id)
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{
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if (!IsValidTown(town_id)) return NULL;
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if (!IsValidTown(town_id)) return nullptr;
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::SetDParam(0, town_id);
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return GetString(STR_TOWN_NAME);
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@@ -45,8 +45,8 @@
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{
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CCountedPtr<Text> counter(name);
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const char *text = NULL;
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if (name != NULL) {
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const char *text = nullptr;
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if (name != nullptr) {
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text = name->GetDecodedText();
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EnforcePreconditionEncodedText(false, text);
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EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_TOWN_NAME_CHARS, ScriptError::ERR_PRECONDITION_STRING_TOO_LONG);
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@@ -60,7 +60,7 @@
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{
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CCountedPtr<Text> counter(text);
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EnforcePrecondition(false, text != NULL);
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EnforcePrecondition(false, text != nullptr);
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const char *encoded_text = text->GetEncodedText();
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EnforcePreconditionEncodedText(false, encoded_text);
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EnforcePrecondition(false, IsValidTown(town_id));
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@@ -257,7 +257,7 @@
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if (ScriptObject::GetCompany() == OWNER_DEITY) return false;
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if (!IsValidTown(town_id)) return false;
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return HasBit(::GetMaskOfTownActions(NULL, ScriptObject::GetCompany(), ::Town::Get(town_id)), town_action);
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return HasBit(::GetMaskOfTownActions(nullptr, ScriptObject::GetCompany(), ::Town::Get(town_id)), town_action);
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}
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/* static */ bool ScriptTown::PerformTownAction(TownID town_id, TownAction town_action)
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@@ -293,8 +293,8 @@
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layout = (RoadLayout) (byte)_settings_game.economy.town_layout;
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}
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const char *text = NULL;
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if (name != NULL) {
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const char *text = nullptr;
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if (name != nullptr) {
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text = name->GetDecodedText();
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EnforcePreconditionEncodedText(false, text);
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EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_TOWN_NAME_CHARS, ScriptError::ERR_PRECONDITION_STRING_TOO_LONG);
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