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Codefix: typos in comments and strings
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@@ -3035,7 +3035,7 @@ bool AfterLoadGame()
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/* Fix articulated road vehicles.
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* Some curves were shorter than other curves.
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* Now they have the same length, but that means that trailing articulated parts will
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* take longer to go through the curve than the parts in front which already left the courve.
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* take longer to go through the curve than the parts in front which already left the curve.
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* So, make articulated parts catch up. */
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bool roadside = _settings_game.vehicle.road_side == 1;
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std::vector<uint> skip_frames;
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@@ -932,7 +932,7 @@ static bool LoadOldCompanyEconomy(LoadgameState &ls, int)
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if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
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/* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
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/* Don't ask, but the number in TTD(Patch) are inverted to OpenTTD */
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c->cur_economy.income = -c->cur_economy.income;
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c->cur_economy.expenses = -c->cur_economy.expenses;
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