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Codechange: Use unique_ptr for all pointers in script instance. (#14339)

Removes manual memory management with new/delete.
This commit is contained in:
Peter Nelson
2025-07-19 09:29:30 +01:00
committed by GitHub
parent b8e56cd05d
commit 7bb4940ebd
4 changed files with 22 additions and 26 deletions

View File

@@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
ScriptInstance::ScriptInstance(std::string_view api_name)
{
this->storage = new ScriptStorage();
this->engine = new Squirrel(api_name);
this->storage = std::make_unique<ScriptStorage>();
this->engine = std::make_unique<Squirrel>(api_name);
this->engine->SetPrintFunction(&PrintFunc);
}
@@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
{
ScriptObject::ActiveInstance active(*this);
this->controller = new ScriptController(company);
this->controller = std::make_unique<ScriptController>(company);
/* Register the API functions and classes */
this->engine->SetGlobalPointer(this->engine);
this->engine->SetGlobalPointer(this->engine.get());
this->RegisterAPI();
if (this->IsDead()) {
/* Failed to register API; a message has already been logged. */
@@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
}
/* Create the main-class */
this->instance = new SQObject();
if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
this->instance = std::make_unique<SQObject>();
if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
/* If CreateClassInstance has returned false instance has not been
* registered with squirrel, so avoid trying to Release it by clearing it now */
delete this->instance;
this->instance = nullptr;
this->instance.reset();
this->Died();
return;
}
@@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
ScriptObject::ActiveInstance active(*this);
this->in_shutdown = true;
if (instance != nullptr) this->engine->ReleaseObject(this->instance);
if (engine != nullptr) delete this->engine;
delete this->storage;
delete this->controller;
delete this->instance;
if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
/* Engine must be reset explicitly in scope of the active instance. */
this->engine.reset();
}
void ScriptInstance::Continue()
@@ -179,11 +177,9 @@ void ScriptInstance::Died()
this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
delete this->instance;
delete this->engine;
this->instance = nullptr;
this->engine = nullptr;
if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
this->engine.reset();
this->instance.reset();
}
void ScriptInstance::GameLoop()