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https://github.com/OpenTTD/OpenTTD
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Codechange: Use unique_ptr for all pointers in script instance. (#14339)
Removes manual memory management with new/delete.
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@@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
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ScriptInstance::ScriptInstance(std::string_view api_name)
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{
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this->storage = new ScriptStorage();
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this->engine = new Squirrel(api_name);
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this->storage = std::make_unique<ScriptStorage>();
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this->engine = std::make_unique<Squirrel>(api_name);
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this->engine->SetPrintFunction(&PrintFunc);
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}
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@@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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{
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ScriptObject::ActiveInstance active(*this);
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this->controller = new ScriptController(company);
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this->controller = std::make_unique<ScriptController>(company);
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/* Register the API functions and classes */
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this->engine->SetGlobalPointer(this->engine);
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this->engine->SetGlobalPointer(this->engine.get());
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this->RegisterAPI();
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if (this->IsDead()) {
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/* Failed to register API; a message has already been logged. */
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@@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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}
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/* Create the main-class */
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this->instance = new SQObject();
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if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
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this->instance = std::make_unique<SQObject>();
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if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
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/* If CreateClassInstance has returned false instance has not been
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* registered with squirrel, so avoid trying to Release it by clearing it now */
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delete this->instance;
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this->instance = nullptr;
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this->instance.reset();
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this->Died();
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return;
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}
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@@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
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ScriptObject::ActiveInstance active(*this);
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this->in_shutdown = true;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance);
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if (engine != nullptr) delete this->engine;
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delete this->storage;
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delete this->controller;
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delete this->instance;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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/* Engine must be reset explicitly in scope of the active instance. */
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this->engine.reset();
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}
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void ScriptInstance::Continue()
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@@ -179,11 +177,9 @@ void ScriptInstance::Died()
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this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
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delete this->instance;
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delete this->engine;
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this->instance = nullptr;
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this->engine = nullptr;
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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this->engine.reset();
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this->instance.reset();
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}
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void ScriptInstance::GameLoop()
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