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Codechange: Remove ZeroedMemoryAllocator from network socket handlers. (#13377)

Prefer member default initialisation instead.
This commit is contained in:
Peter Nelson
2025-01-28 19:10:00 +00:00
committed by GitHub
parent 4099acb946
commit 77f4d776c4
14 changed files with 43 additions and 60 deletions

View File

@@ -190,7 +190,6 @@ struct PacketWriter : SaveFilter {
*/
ServerNetworkGameSocketHandler::ServerNetworkGameSocketHandler(SOCKET s) : NetworkGameSocketHandler(s)
{
this->status = STATUS_INACTIVE;
this->client_id = _network_client_id++;
this->receive_limit = _settings_client.network.bytes_per_frame_burst;