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Codechange: Remove ZeroedMemoryAllocator from network socket handlers. (#13377)
Prefer member default initialisation instead.
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@@ -190,7 +190,6 @@ struct PacketWriter : SaveFilter {
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*/
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ServerNetworkGameSocketHandler::ServerNetworkGameSocketHandler(SOCKET s) : NetworkGameSocketHandler(s)
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{
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this->status = STATUS_INACTIVE;
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this->client_id = _network_client_id++;
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this->receive_limit = _settings_client.network.bytes_per_frame_burst;
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