mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-17 01:12:39 +01:00
Change: Simplify sprite cache memory management
* Remove custom allocator * Use std::unique_ptr for sprite data * Perform LRU cache eviction in a single pass
This commit is contained in:
committed by
Peter Nelson
parent
1d67094863
commit
7744f49a9e
@@ -8,11 +8,8 @@
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/** @file spritecache.cpp Caching of sprites. */
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#include "stdafx.h"
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#include "random_access_file_type.h"
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#include "spriteloader/grf.hpp"
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#include "spriteloader/makeindexed.h"
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#include "gfx_func.h"
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#include "error.h"
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#include "error_func.h"
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#include "strings_func.h"
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#include "zoom_func.h"
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@@ -24,7 +21,6 @@
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#include "spritecache_internal.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/palette_convert.h"
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#include "safeguards.h"
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@@ -34,6 +30,8 @@ uint _sprite_cache_size = 4;
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static std::vector<SpriteCache> _spritecache;
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static size_t _spritecache_bytes_used = 0;
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static uint32_t _sprite_lru_counter;
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static std::vector<std::unique_ptr<SpriteFile>> _sprite_files;
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static inline SpriteCache *GetSpriteCache(uint index)
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@@ -97,18 +95,6 @@ SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdi
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return *file;
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}
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struct MemBlock {
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size_t size;
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uint8_t data[];
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};
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static uint _sprite_lru_counter;
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static MemBlock *_spritecache_ptr;
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static uint _allocated_sprite_cache_size = 0;
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static int _compact_cache_counter;
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static void CompactSpriteCache();
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/**
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* Skip the given amount of sprite graphics data.
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* @param type the type of sprite (compressed etc)
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@@ -641,7 +627,6 @@ bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
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uint8_t grf_type = file.ReadByte();
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SpriteType type;
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void *data = nullptr;
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uint8_t control_flags = 0;
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if (grf_type == 0xFF) {
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/* Some NewGRF files have "empty" pseudo-sprites which are 1
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@@ -692,7 +677,6 @@ bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
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sc->file = &file;
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sc->file_pos = file_pos;
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sc->length = num;
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sc->ptr = data;
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sc->lru = 0;
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sc->id = file_sprite_id;
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sc->type = type;
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@@ -710,7 +694,7 @@ void DupSprite(SpriteID old_spr, SpriteID new_spr)
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scnew->file = scold->file;
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scnew->file_pos = scold->file_pos;
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scnew->ptr = nullptr;
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scnew->ClearSpriteData();
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scnew->id = scold->id;
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scnew->type = scold->type;
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scnew->warned = false;
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@@ -718,188 +702,103 @@ void DupSprite(SpriteID old_spr, SpriteID new_spr)
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}
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/**
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* S_FREE_MASK is used to mask-out lower bits of MemBlock::size
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* If they are non-zero, the block is free.
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* S_FREE_MASK has to ensure MemBlock is correctly aligned -
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* it means 8B (S_FREE_MASK == 7) on 64bit systems!
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* Delete entries from the sprite cache to remove the requested number of bytes.
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* Sprite data is removed in order of LRU values.
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* The total number of bytes removed may be larger than the number requested.
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* @param to_remove Requested number of bytes to remove.
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*/
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static const size_t S_FREE_MASK = sizeof(size_t) - 1;
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/* to make sure nobody adds things to MemBlock without checking S_FREE_MASK first */
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static_assert(sizeof(MemBlock) == sizeof(size_t));
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/* make sure it's a power of two */
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static_assert((sizeof(size_t) & (sizeof(size_t) - 1)) == 0);
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static inline MemBlock *NextBlock(MemBlock *block)
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static void DeleteEntriesFromSpriteCache(size_t to_remove)
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{
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return (MemBlock*)((uint8_t*)block + (block->size & ~S_FREE_MASK));
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}
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const size_t initial_in_use = _spritecache_bytes_used;
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static size_t GetSpriteCacheUsage()
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{
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size_t tot_size = 0;
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MemBlock *s;
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struct SpriteInfo {
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uint32_t lru;
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SpriteID id;
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size_t size;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
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if (!(s->size & S_FREE_MASK)) tot_size += s->size;
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bool operator<(const SpriteInfo &other) const
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{
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return this->lru < other.lru;
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}
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};
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std::vector<SpriteInfo> candidates; // max heap, ordered by LRU
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size_t candidate_bytes = 0; // total bytes that would be released when clearing all sprites in candidates
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auto push = [&](SpriteInfo info) {
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candidates.push_back(info);
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std::push_heap(candidates.begin(), candidates.end());
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candidate_bytes += info.size;
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};
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auto pop = [&]() {
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candidate_bytes -= candidates.front().size;
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std::pop_heap(candidates.begin(), candidates.end());
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candidates.pop_back();
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};
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SpriteID i = 0;
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for (; i != static_cast<SpriteID>(_spritecache.size()) && candidate_bytes < to_remove; i++) {
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const SpriteCache *sc = GetSpriteCache(i);
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if (sc->ptr != nullptr) {
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push({ sc->lru, i, sc->length });
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if (candidate_bytes >= to_remove) break;
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}
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}
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/* candidates now contains enough bytes to meet to_remove.
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* only sprites with LRU values <= the maximum (i.e. the top of the heap) need to be considered */
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for (; i != static_cast<SpriteID>(_spritecache.size()); i++) {
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const SpriteCache *sc = GetSpriteCache(i);
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if (sc->ptr != nullptr && sc->lru <= candidates.front().lru) {
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push({ sc->lru, i, sc->length });
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while (!candidates.empty() && candidate_bytes - candidates.front().size >= to_remove) {
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pop();
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}
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}
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}
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return tot_size;
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}
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for (const auto &it : candidates) {
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GetSpriteCache(it.id)->ClearSpriteData();
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}
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Debug(sprite, 3, "DeleteEntriesFromSpriteCache, deleted: {}, freed: {}, in use: {} --> {}, requested: {}",
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candidates.size(), candidate_bytes, initial_in_use, _spritecache_bytes_used, to_remove);
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}
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void IncreaseSpriteLRU()
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{
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/* Increase all LRU values */
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if (_sprite_lru_counter > 16384) {
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Debug(sprite, 5, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
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if (_spritecache_bytes_used > target_size) {
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DeleteEntriesFromSpriteCache(_spritecache_bytes_used - target_size + 512 * 1024);
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}
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if (_sprite_lru_counter >= 0xC0000000) {
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Debug(sprite, 3, "Fixing lru {}, inuse={}", _sprite_lru_counter, _spritecache_bytes_used);
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for (SpriteCache &sc : _spritecache) {
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if (sc.ptr != nullptr) {
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if (sc.lru >= 0) {
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sc.lru = -1;
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} else if (sc.lru != -32768) {
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sc.lru--;
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if (sc.lru > 0x80000000) {
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sc.lru -= 0x80000000;
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} else {
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sc.lru = 0;
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}
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}
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}
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_sprite_lru_counter = 0;
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}
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/* Compact sprite cache every now and then. */
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if (++_compact_cache_counter >= 740) {
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CompactSpriteCache();
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_compact_cache_counter = 0;
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_sprite_lru_counter -= 0x80000000;
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}
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}
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/**
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* Called when holes in the sprite cache should be removed.
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* That is accomplished by moving the cached data.
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*/
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static void CompactSpriteCache()
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void SpriteCache::ClearSpriteData()
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{
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MemBlock *s;
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Debug(sprite, 3, "Compacting sprite cache, inuse={}", GetSpriteCacheUsage());
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for (s = _spritecache_ptr; s->size != 0;) {
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if (s->size & S_FREE_MASK) {
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MemBlock *next = NextBlock(s);
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MemBlock temp;
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SpriteID i;
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/* Since free blocks are automatically coalesced, this should hold true. */
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assert(!(next->size & S_FREE_MASK));
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/* If the next block is the sentinel block, we can safely return */
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if (next->size == 0) break;
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/* Locate the sprite belonging to the next pointer. */
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for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
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assert(i != _spritecache.size());
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}
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GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry
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/* Swap this and the next block */
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temp = *s;
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std::byte *p = reinterpret_cast<std::byte *>(next);
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std::move(p, &p[next->size], reinterpret_cast<std::byte *>(s));
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s = NextBlock(s);
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*s = temp;
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/* Coalesce free blocks */
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while (NextBlock(s)->size & S_FREE_MASK) {
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s->size += NextBlock(s)->size & ~S_FREE_MASK;
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}
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} else {
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s = NextBlock(s);
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}
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}
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}
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/**
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* Delete a single entry from the sprite cache.
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* @param item Entry to delete.
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*/
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static void DeleteEntryFromSpriteCache(SpriteCache *item)
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{
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/* Mark the block as free (the block must be in use) */
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MemBlock *s = static_cast<MemBlock *>(item->ptr) - 1;
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assert(!(s->size & S_FREE_MASK));
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s->size |= S_FREE_MASK;
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item->ptr = nullptr;
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/* And coalesce adjacent free blocks */
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
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if (s->size & S_FREE_MASK) {
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while (NextBlock(s)->size & S_FREE_MASK) {
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s->size += NextBlock(s)->size & ~S_FREE_MASK;
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}
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}
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}
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}
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static void DeleteEntryFromSpriteCache()
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{
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Debug(sprite, 3, "DeleteEntryFromSpriteCache, inuse={}", GetSpriteCacheUsage());
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SpriteCache *best = nullptr;
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int cur_lru = 0xffff;
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for (SpriteCache &sc : _spritecache) {
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if (sc.ptr != nullptr && sc.lru < cur_lru) {
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cur_lru = sc.lru;
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best = ≻
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}
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}
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/* Display an error message and die, in case we found no sprite at all.
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* This shouldn't really happen, unless all sprites are locked. */
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if (best == nullptr) FatalError("Out of sprite memory");
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DeleteEntryFromSpriteCache(best);
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}
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void *CacheSpriteAllocator::AllocatePtr(size_t mem_req)
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{
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mem_req += sizeof(MemBlock);
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/* Align this to correct boundary. This also makes sure at least one
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* bit is not used, so we can use it for other things. */
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mem_req = Align(mem_req, S_FREE_MASK + 1);
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for (;;) {
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MemBlock *s;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
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if (s->size & S_FREE_MASK) {
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size_t cur_size = s->size & ~S_FREE_MASK;
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/* Is the block exactly the size we need or
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* big enough for an additional free block? */
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if (cur_size == mem_req ||
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cur_size >= mem_req + sizeof(MemBlock)) {
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/* Set size and in use */
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s->size = mem_req;
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/* Do we need to inject a free block too? */
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if (cur_size != mem_req) {
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NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
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}
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return s->data;
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}
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}
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}
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/* Reached sentinel, but no block found yet. Delete some old entry. */
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DeleteEntryFromSpriteCache();
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}
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_spritecache_bytes_used -= this->length;
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this->ptr.reset();
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}
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void *UniquePtrSpriteAllocator::AllocatePtr(size_t size)
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{
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this->data = std::make_unique<std::byte[]>(size);
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this->size = size;
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return this->data.get();
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}
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@@ -975,83 +874,38 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator,
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if (allocator == nullptr && encoder == nullptr) {
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/* Load sprite into/from spritecache */
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CacheSpriteAllocator cache_allocator;
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/* Update LRU */
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sc->lru = ++_sprite_lru_counter;
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/* Load the sprite, if it is not loaded, yet */
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if (sc->ptr == nullptr) {
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UniquePtrSpriteAllocator cache_allocator;
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if (sc->type == SpriteType::Recolour) {
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sc->ptr = ReadRecolourSprite(*sc->file, sc->file_pos, sc->length, cache_allocator);
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ReadRecolourSprite(*sc->file, sc->file_pos, sc->length, cache_allocator);
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} else {
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sc->ptr = ReadSprite(sc, sprite, type, cache_allocator, nullptr);
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ReadSprite(sc, sprite, type, cache_allocator, nullptr);
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}
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sc->ptr = std::move(cache_allocator.data);
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sc->length = static_cast<uint32_t>(cache_allocator.size);
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_spritecache_bytes_used += sc->length;
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}
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return sc->ptr;
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return static_cast<void *>(sc->ptr.get());
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} else {
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/* Do not use the spritecache, but a different allocator. */
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return ReadSprite(sc, sprite, type, *allocator, encoder);
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}
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}
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static void GfxInitSpriteCache()
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{
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/* initialize sprite cache heap */
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
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/* Remember 'target_size' from the previous allocation attempt, so we do not try to reach the target_size multiple times in case of failure. */
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static uint last_alloc_attempt = 0;
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if (_spritecache_ptr == nullptr || (_allocated_sprite_cache_size != target_size && target_size != last_alloc_attempt)) {
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delete[] reinterpret_cast<uint8_t *>(_spritecache_ptr);
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last_alloc_attempt = target_size;
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_allocated_sprite_cache_size = target_size;
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do {
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/* Try to allocate 50% more to make sure we do not allocate almost all available. */
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_spritecache_ptr = reinterpret_cast<MemBlock *>(new(std::nothrow) uint8_t[_allocated_sprite_cache_size + _allocated_sprite_cache_size / 2]);
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if (_spritecache_ptr != nullptr) {
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/* Allocation succeeded, but we wanted less. */
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delete[] reinterpret_cast<uint8_t *>(_spritecache_ptr);
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_spritecache_ptr = reinterpret_cast<MemBlock *>(new uint8_t[_allocated_sprite_cache_size]);
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} else if (_allocated_sprite_cache_size < 2 * 1024 * 1024) {
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UserError("Cannot allocate spritecache");
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} else {
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/* Try again to allocate half. */
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_allocated_sprite_cache_size >>= 1;
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}
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} while (_spritecache_ptr == nullptr);
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if (_allocated_sprite_cache_size != target_size) {
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Debug(misc, 0, "Not enough memory to allocate {} MiB of spritecache. Spritecache was reduced to {} MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024);
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ErrorMessageData msg(GetEncodedString(STR_CONFIG_ERROR_OUT_OF_MEMORY), GetEncodedString(STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG, target_size, _allocated_sprite_cache_size));
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ScheduleErrorMessage(msg);
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}
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}
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/* A big free block */
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_spritecache_ptr->size = (_allocated_sprite_cache_size - sizeof(MemBlock)) | S_FREE_MASK;
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/* Sentinel block (identified by size == 0) */
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NextBlock(_spritecache_ptr)->size = 0;
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}
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void GfxInitSpriteMem()
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{
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GfxInitSpriteCache();
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/* Reset the spritecache 'pool' */
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_spritecache.clear();
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_spritecache.shrink_to_fit();
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_compact_cache_counter = 0;
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_sprite_files.clear();
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_spritecache_bytes_used = 0;
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}
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/**
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@@ -1062,7 +916,7 @@ void GfxClearSpriteCache()
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{
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/* Clear sprite ptr for all cached items */
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for (SpriteCache &sc : _spritecache) {
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if (sc.ptr != nullptr) DeleteEntryFromSpriteCache(&sc);
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if (sc.ptr != nullptr) sc.ClearSpriteData();
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}
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VideoDriver::GetInstance()->ClearSystemSprites();
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@@ -1076,7 +930,7 @@ void GfxClearFontSpriteCache()
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{
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/* Clear sprite ptr for all cached font items */
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for (SpriteCache &sc : _spritecache) {
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if (sc.type == SpriteType::Font && sc.ptr != nullptr) DeleteEntryFromSpriteCache(&sc);
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if (sc.type == SpriteType::Font && sc.ptr != nullptr) sc.ClearSpriteData();
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}
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}
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Block a user