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(svn r15903) [0.7] -Backport from trunk:

- Fix: YAPF did not apply the platform length (too long/too short) penalties (r15900)
- Fix: Fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow (r15895)
- Fix: YAPF used different penalties for aqueducts than for other water tiles (r15891)
- Fix: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level [FS#2772] (r15888)
- Fix: Libtimidity cannot handle frees of NULL (in contrast of most other frees) [FS#2770] (r15886)
- Fix: Make sure house class/ID counters do not overflow (r15831)
This commit is contained in:
rubidium
2009-03-30 23:15:05 +00:00
parent 7e1385b6eb
commit 76b2e1c5ab
7 changed files with 36 additions and 25 deletions

View File

@@ -815,8 +815,6 @@ static void GenerateTerrain(int type, uint flag)
} while (--w != 0);
break;
}
FixSlopes();
}
@@ -930,6 +928,7 @@ void GenerateLandscape(byte mode)
}
}
FixSlopes();
ConvertGroundTilesIntoWaterTiles();
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();