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(svn r15903) [0.7] -Backport from trunk:
- Fix: YAPF did not apply the platform length (too long/too short) penalties (r15900) - Fix: Fixing the slopes was done a bit more often than intended making map generation with the original generator horribly slow (r15895) - Fix: YAPF used different penalties for aqueducts than for other water tiles (r15891) - Fix: Round the production rate up, so e.g. oilrigs always produce some passengers on lowest production level [FS#2772] (r15888) - Fix: Libtimidity cannot handle frees of NULL (in contrast of most other frees) [FS#2770] (r15886) - Fix: Make sure house class/ID counters do not overflow (r15831)
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@@ -815,8 +815,6 @@ static void GenerateTerrain(int type, uint flag)
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} while (--w != 0);
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break;
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}
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FixSlopes();
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}
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@@ -930,6 +928,7 @@ void GenerateLandscape(byte mode)
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}
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}
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FixSlopes();
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ConvertGroundTilesIntoWaterTiles();
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if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
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