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https://github.com/OpenTTD/OpenTTD
synced 2026-01-26 21:54:22 +01:00
Codechange: use std::move when appropriate
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@@ -915,7 +915,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_IDENTIFY(Packet
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NetworkClientInfo *ci = new NetworkClientInfo(this->client_id);
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this->SetInfo(ci);
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ci->join_date = TimerGameEconomy::date;
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ci->client_name = client_name;
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ci->client_name = std::move(client_name);
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ci->client_playas = playas;
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ci->public_key = this->peer_public_key;
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Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:02x}", TimerGameEconomy::date, TimerGameEconomy::date_fract, ci->client_playas, ci->index);
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@@ -1130,7 +1130,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
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if (GetCommandFlags(cp.cmd).Test(CommandFlag::ClientID)) NetworkReplaceCommandClientId(cp, this->client_id);
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this->incoming_queue.push_back(cp);
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this->incoming_queue.push_back(std::move(cp));
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -1430,7 +1430,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet
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/* Display change */
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if (NetworkMakeClientNameUnique(client_name)) {
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, client_name);
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ci->client_name = client_name;
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ci->client_name = std::move(client_name);
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NetworkUpdateClientInfo(ci->client_id);
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}
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}
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