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Codechange: Split dates and timers into Economy and Calendar time (#10700)
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@@ -50,12 +50,12 @@ public:
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/* Old array structure used for savegames before SLV_INDUSTRY_CARGO_REORGANISE. */
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static CargoID old_cargo[INDUSTRY_NUM_INPUTS];
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static uint16_t old_waiting[INDUSTRY_NUM_INPUTS];
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static TimerGameCalendar::Date old_last_accepted[INDUSTRY_NUM_INPUTS];
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static TimerGameEconomy::Date old_last_accepted[INDUSTRY_NUM_INPUTS];
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};
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/* static */ CargoID SlIndustryAccepted::old_cargo[INDUSTRY_NUM_INPUTS];
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/* static */ uint16_t SlIndustryAccepted::old_waiting[INDUSTRY_NUM_INPUTS];
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/* static */ TimerGameCalendar::Date SlIndustryAccepted::old_last_accepted[INDUSTRY_NUM_INPUTS];
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/* static */ TimerGameEconomy::Date SlIndustryAccepted::old_last_accepted[INDUSTRY_NUM_INPUTS];
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class SlIndustryProducedHistory : public DefaultSaveLoadHandler<SlIndustryProducedHistory, Industry::ProducedCargo> {
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public:
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