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Add: Vehicle window zoom with mouse wheel
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committed by
rubidium42
parent
c3a051a213
commit
72276e2d3c
@@ -87,10 +87,11 @@ void CcPlaySound_EXPLOSION(Commands, const CommandCost &result, TileIndex tile)
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* Zooms a viewport in a window in or out.
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* @param how Zooming direction.
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* @param w Window owning the viewport.
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* @param stop_following Should we stop following the vehicle in the viewport?
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* @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
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* @note No button handling or what so ever is done.
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*/
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
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{
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Viewport *vp;
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@@ -112,7 +113,7 @@ bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
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w->viewport->scrollpos_y += vp->virtual_height >> 1;
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w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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w->viewport->follow_vehicle = INVALID_VEHICLE;
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if (stop_following) w->viewport->follow_vehicle = INVALID_VEHICLE;
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break;
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case ZOOM_OUT:
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if (vp->zoom >= _settings_client.gui.zoom_max) return false;
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@@ -125,7 +126,7 @@ bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
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vp->virtual_width <<= 1;
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vp->virtual_height <<= 1;
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w->viewport->follow_vehicle = INVALID_VEHICLE;
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if (stop_following) w->viewport->follow_vehicle = INVALID_VEHICLE;
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break;
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}
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if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
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