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Change: remove company passwords over client allow lists
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@@ -1261,12 +1261,10 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(P
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet &p)
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NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet &)
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{
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if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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static_assert(sizeof(_network_company_passworded) <= sizeof(uint16_t));
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_network_company_passworded = p.Recv_uint16();
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SetWindowClassesDirty(WC_COMPANY);
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Debug(net, 9, "Client::Receive_SERVER_COMPANY_UPDATE()");
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