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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-20 02:42:42 +01:00

Codechange: pass the socket handler that is going to send the packet into the packet

This commit is contained in:
Rubidium
2024-02-04 12:31:56 +01:00
committed by rubidium42
parent 3c488e1eb8
commit 6eff879e49
12 changed files with 91 additions and 90 deletions

View File

@@ -75,7 +75,7 @@ public:
void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet &, NetworkAddress &client_addr)
{
Packet packet(PACKET_UDP_SERVER_RESPONSE);
Packet packet(this, PACKET_UDP_SERVER_RESPONSE);
this->SendPacket(packet, client_addr);
Debug(net, 7, "Queried from {}", client_addr.GetHostname());
@@ -104,7 +104,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
for (NetworkAddress &addr : _broadcast_list) {
Debug(net, 5, "Broadcasting to {}", addr.GetHostname());
Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
Packet p(socket, PACKET_UDP_CLIENT_FIND_SERVER);
socket->SendPacket(p, addr, true, true);
}
}