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https://github.com/OpenTTD/OpenTTD
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Codechange: pass the socket handler that is going to send the packet into the packet
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@@ -75,7 +75,7 @@ public:
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void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet &, NetworkAddress &client_addr)
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{
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Packet packet(PACKET_UDP_SERVER_RESPONSE);
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Packet packet(this, PACKET_UDP_SERVER_RESPONSE);
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this->SendPacket(packet, client_addr);
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Debug(net, 7, "Queried from {}", client_addr.GetHostname());
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@@ -104,7 +104,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
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for (NetworkAddress &addr : _broadcast_list) {
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Debug(net, 5, "Broadcasting to {}", addr.GetHostname());
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Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
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Packet p(socket, PACKET_UDP_CLIENT_FIND_SERVER);
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socket->SendPacket(p, addr, true, true);
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}
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}
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