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(svn r22252) [1.1] -Backport from trunk:
- Fix: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting [FS#4546] (r22249, r22248, r22247, r22246, r22245, r22244, r22243, r22242, r22241, r22236, r22228, r22227, r22226)
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@@ -460,8 +460,14 @@ struct GameOptionsWindow : Window {
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}
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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this->SetWidgetLoweredState(GOW_FULLSCREEN_BUTTON, _fullscreen);
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bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
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@@ -724,8 +730,14 @@ public:
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}
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}
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virtual void OnInvalidateData(int data = 0)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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uint i;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
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for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
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