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Fix: Bootstrap ignored default OpenTTD truetype fonts. (#14684)
Bootstrapping assumed that glyphs must be missing if there is no baseset, ignoring whether there actually are glyphs missing.
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@@ -380,7 +380,7 @@ bool HandleBootstrap()
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/* Initialise the font cache. */
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InitializeUnicodeGlyphMap();
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/* Next "force" finding a suitable non-sprite font as the local font is missing. */
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CheckForMissingGlyphs(false);
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CheckForMissingGlyphs();
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/* Initialise the palette. The biggest step is 'faking' some recolour sprites.
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* This way the mauve and gray colours work and we can show the user interface. */
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