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https://github.com/OpenTTD/OpenTTD
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(svn r24228) [1.2] -Backport from trunk:
- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183) - Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179) - Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
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@@ -328,8 +328,8 @@ public:
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uint y = r.top + WD_FRAMERECT_TOP;
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SetDParam(0, this->town->population);
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SetDParam(1, this->town->num_houses);
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SetDParam(0, this->town->cache.population);
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SetDParam(1, this->town->cache.num_houses);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
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SetDParam(0, this->town->supplied[CT_PASSENGERS].old_act);
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@@ -343,8 +343,8 @@ public:
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bool first = true;
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for (int i = TE_BEGIN; i < TE_END; i++) {
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if (this->town->goal[i] == 0) continue;
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if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->population <= 90)) continue;
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if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->population <= 60)) continue;
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if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
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if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
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if (first) {
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
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@@ -465,8 +465,8 @@ public:
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bool first = true;
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for (int i = TE_BEGIN; i < TE_END; i++) {
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if (this->town->goal[i] == 0) continue;
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if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->population <= 90)) continue;
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if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->population <= 60)) continue;
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if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
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if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
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if (first) {
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aimed_height += FONT_HEIGHT_NORMAL;
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@@ -681,7 +681,7 @@ private:
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/** Sort by population */
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static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
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{
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return (*a)->population - (*b)->population;
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return (*a)->cache.population - (*b)->cache.population;
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}
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public:
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@@ -734,7 +734,7 @@ public:
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assert(t->xy != INVALID_TILE);
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SetDParam(0, t->index);
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SetDParam(1, t->population);
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SetDParam(1, t->cache.population);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
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y += this->resize.step_height;
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