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Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436)
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@@ -231,8 +231,9 @@ static void TileLoop_Clear(TileIndex tile)
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AmbientSoundEffect(tile);
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switch (_settings_game.game_creation.landscape) {
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case LT_TROPIC: TileLoopClearDesert(tile); break;
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case LT_ARCTIC: TileLoopClearAlps(tile); break;
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case LandscapeType::Tropic: TileLoopClearDesert(tile); break;
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case LandscapeType::Arctic: TileLoopClearAlps(tile); break;
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default: break;
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}
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switch (GetClearGround(tile)) {
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