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Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436)

This commit is contained in:
Peter Nelson
2025-02-01 23:09:18 +00:00
committed by GitHub
parent 9ff485b329
commit 59354576d4
49 changed files with 521 additions and 503 deletions

View File

@@ -231,8 +231,9 @@ static void TileLoop_Clear(TileIndex tile)
AmbientSoundEffect(tile);
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: TileLoopClearDesert(tile); break;
case LT_ARCTIC: TileLoopClearAlps(tile); break;
case LandscapeType::Tropic: TileLoopClearDesert(tile); break;
case LandscapeType::Arctic: TileLoopClearAlps(tile); break;
default: break;
}
switch (GetClearGround(tile)) {