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(svn r22152) [1.1] -Backport from trunk:
- Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149) - Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146) - Fix: Some valid keycodes were ignored along with the invalid ones (r22142) - Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134) - Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
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@@ -435,7 +435,7 @@ struct MainWindow : Window
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virtual void OnInvalidateData(int data)
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{
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/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
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InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
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InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
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}
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static Hotkey<MainWindow> global_hotkeys[];
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