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Codechange: Pass NWidgetParts as span instead of begin/end pointers. (#12779)
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@@ -44,7 +44,7 @@ static WindowDesc _background_desc(
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WDP_MANUAL, nullptr, 0, 0,
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WC_BOOTSTRAP, WC_NONE,
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WDF_NO_CLOSE,
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std::begin(_background_widgets), std::end(_background_widgets)
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_background_widgets
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);
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/** The background for the game. */
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@@ -80,7 +80,7 @@ static WindowDesc _bootstrap_errmsg_desc(
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WDP_CENTER, nullptr, 0, 0,
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WC_BOOTSTRAP, WC_NONE,
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WDF_MODAL | WDF_NO_CLOSE,
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std::begin(_nested_bootstrap_errmsg_widgets), std::end(_nested_bootstrap_errmsg_widgets)
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_nested_bootstrap_errmsg_widgets
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);
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/** The window for a failed bootstrap. */
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@@ -137,7 +137,7 @@ static WindowDesc _bootstrap_download_status_window_desc(
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WDP_CENTER, nullptr, 0, 0,
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WC_NETWORK_STATUS_WINDOW, WC_NONE,
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WDF_MODAL | WDF_NO_CLOSE,
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std::begin(_nested_bootstrap_download_status_window_widgets), std::end(_nested_bootstrap_download_status_window_widgets)
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_nested_bootstrap_download_status_window_widgets
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);
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@@ -189,7 +189,7 @@ static WindowDesc _bootstrap_query_desc(
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WDP_CENTER, nullptr, 0, 0,
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WC_CONFIRM_POPUP_QUERY, WC_NONE,
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WDF_NO_CLOSE,
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std::begin(_bootstrap_query_widgets), std::end(_bootstrap_query_widgets)
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_bootstrap_query_widgets
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);
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/** The window for the query. It can't use the generic query window as that uses sprites that don't exist yet. */
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