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Codechange: Use std::byte for generic buffers.
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@@ -526,7 +526,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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s->y_offs = root_sprite.y_offs;
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SpriteLoader::CommonPixel *src = root_sprite.data;
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uint8_t *dest = s->data;
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uint8_t *dest = reinterpret_cast<uint8_t *>(s->data);
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while (num-- > 0) {
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*dest++ = src->m;
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src++;
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