mirror of
https://github.com/OpenTTD/OpenTTD
synced 2025-12-22 04:32:47 +01:00
Codechange: Pass WindowDesc by reference instead of pointer. (#12771)
WindowDesc as passed to Windows is not optional so don't allow to it to be nullptr.
This commit is contained in:
@@ -176,7 +176,7 @@ struct SelectGameWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
SelectGameWindow(WindowDesc *desc) : Window(desc)
|
||||
SelectGameWindow(WindowDesc &desc) : Window(desc)
|
||||
{
|
||||
this->CreateNestedTree();
|
||||
this->FinishInitNested(0);
|
||||
@@ -465,7 +465,7 @@ static WindowDesc _select_game_desc(
|
||||
|
||||
void ShowSelectGameWindow()
|
||||
{
|
||||
new SelectGameWindow(&_select_game_desc);
|
||||
new SelectGameWindow(_select_game_desc);
|
||||
}
|
||||
|
||||
static void AskExitGameCallback(Window *, bool confirmed)
|
||||
|
||||
Reference in New Issue
Block a user