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Feature: Help and manuals access window
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committed by
Patric Stout
parent
2cff43251e
commit
41de0d46f3
@@ -392,10 +392,12 @@ if(EMSCRIPTEN)
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/debugging_desyncs.md@/docs/debugging_desyncs.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/desync.md@/docs/desync.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/directory_structure.md@/docs/directory_structure.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/eints.md@/docs/eints.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/linkgraph.md@/docs/linkgraph.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/logging_and_performance_metrics.md@/docs/logging_and_performance_metrics.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/multiplayer.md@/docs/multiplayer.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/savegame_format.md@/docs/savegame_format.md")
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target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/symbol_server.md@/docs/symbol_server.md")
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# We use IDBFS for persistent storage.
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target_link_libraries(WASM::WASM INTERFACE "-lidbfs.js")
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