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Fix: Zoom-scroll extra viewports only if the mouse cursor is over the viewport. (#14209)
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@@ -1857,16 +1857,15 @@ public:
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return true;
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}
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void OnMouseWheel(int wheel) override
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void OnMouseWheel(int wheel, WidgetID widget) override
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{
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if (widget != WID_SM_MAP) return;
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if (_settings_client.gui.scrollwheel_scrolling != SWS_OFF) {
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const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
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int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
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int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
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if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
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Point pt = {cursor_x, cursor_y};
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this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
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}
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Point pt = {cursor_x, cursor_y};
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this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
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}
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}
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