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Codechange: Handle SnowTile state separately from ClearGround.
This removes the need for ClearGround to pretend that CLEAR_SNOW exists.
This commit is contained in:
committed by
Peter Nelson
parent
02a1f59a6c
commit
3cf9b15959
@@ -633,7 +633,7 @@ public:
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/* Clear farmland. */
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for (const auto tile : Map::Iterate()) {
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if (IsTileType(tile, MP_CLEAR) && GetRawClearGround(tile) == CLEAR_FIELDS) {
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if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_FIELDS) {
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MakeClear(tile, CLEAR_GRASS, 3);
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}
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}
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