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https://github.com/OpenTTD/OpenTTD
synced 2026-01-22 11:44:17 +01:00
Codechange: use Date/Year constructor explicitly
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@@ -29,7 +29,7 @@
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{
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if (date < 0) return DATE_INVALID;
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::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
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::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(::TimerGameEconomy::Date{date});
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return ymd.year.base();
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}
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@@ -37,7 +37,7 @@
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{
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if (date < 0) return DATE_INVALID;
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::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
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::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(::TimerGameEconomy::Date{date});
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return ymd.month + 1;
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}
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@@ -45,7 +45,7 @@
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{
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if (date < 0) return DATE_INVALID;
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::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
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::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(::TimerGameEconomy::Date{date});
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return ymd.day;
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}
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@@ -53,9 +53,11 @@
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{
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if (month < 1 || month > 12) return DATE_INVALID;
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if (day_of_month < 1 || day_of_month > 31) return DATE_INVALID;
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if (year < 0 || year > EconomyTime::MAX_YEAR) return DATE_INVALID;
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return (ScriptDate::Date)::TimerGameEconomy::ConvertYMDToDate(year, month - 1, day_of_month).base();
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::TimerGameEconomy::Year timer_year{ClampTo<int32_t>(year)};
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if (timer_year < EconomyTime::MIN_YEAR || timer_year > EconomyTime::MAX_YEAR) return DATE_INVALID;
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return static_cast<ScriptDate::Date>(::TimerGameEconomy::ConvertYMDToDate(timer_year, month - 1, day_of_month).base());
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}
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/* static */ SQInteger ScriptDate::GetSystemTime()
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@@ -196,7 +196,7 @@ static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
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EnforcePrecondition(false, IsValidStoryPage(story_page_id));
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EnforceDeityMode(false);
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return ScriptObject::Command<CMD_SET_STORY_PAGE_DATE>::Do(story_page_id, date);
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return ScriptObject::Command<CMD_SET_STORY_PAGE_DATE>::Do(story_page_id, ::TimerGameCalendar::Date{date});
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}
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@@ -58,7 +58,7 @@
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ymd.day = 1;
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auto m = ymd.month + ::Subsidy::Get(subsidy_id)->remaining;
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ymd.month = (m - 1) % 12 + 1;
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ymd.year += (m - 1) / 12;
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ymd.year += TimerGameEconomy::Year{(m - 1) / 12};
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return (ScriptDate::Date)TimerGameEconomy::ConvertYMDToDate(ymd.year, ymd.month, ymd.day).base();
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}
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