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(svn r25978) [1.3] -Backport from trunk:
- Fix: Some icu_config scripts are too stupid to separate two ldflags by spaces, thus only call it with one (r25642, r25638) - Fix: Do not suggest a start date for the game when there will be no vehicles available at all (r25640, r25639) - Fix: City list sort of population and rating are reversed compared to the icon [FS#5666] (r25630) - Fix: [Script] Give a slightly less generic error when removing inexisting rail [FS#5651] (r25614)
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@@ -1112,12 +1112,16 @@ void CheckEngines()
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if (!e->IsEnabled()) continue;
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/* We have an available engine... yay! */
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if (e->flags & ENGINE_AVAILABLE && e->company_avail != 0) return;
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if ((e->flags & ENGINE_AVAILABLE) != 0 && e->company_avail != 0) return;
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/* Okay, try to find the earliest date. */
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min_date = min(min_date, e->info.base_intro);
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}
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SetDParam(0, min_date);
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ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE, STR_ERROR_NO_VEHICLES_AVAILABLE_EXPLANATION, WL_WARNING);
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if (min_date < INT32_MAX) {
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SetDParam(0, min_date);
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ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_YET, STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION, WL_WARNING);
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} else {
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ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL, STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION, WL_WARNING);
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}
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}
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