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(svn r3962) -Fix: Mark the right tile as dirty. It's just a graphical glitch which happend in r1592. Backport of r3792 from trunk
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@@ -544,7 +544,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
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// Middle part of bridge with clear land below?
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if ((_m[target].m5 & 0xF8) == 0xC0) {
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_m[target].m5 |= 0x08;
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(target);
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}
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break;
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