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https://github.com/OpenTTD/OpenTTD
synced 2026-01-19 18:32:35 +01:00
Codechange: Use Rect WithX/WithY in some places.
This commit is contained in:
committed by
Peter Nelson
parent
6d3f39609f
commit
31eec7106b
@@ -510,8 +510,9 @@ static inline void DrawVerticalScrollbar(const Rect &r, Colours colour, bool up_
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PixelColour c2 = GetColourGradient(colour, SHADE_LIGHTEST);
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/* draw "shaded" background */
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GfxFillRect(r.left, r.top + height, r.right, r.bottom - height, c2);
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GfxFillRect(r.left, r.top + height, r.right, r.bottom - height, c1, FILLRECT_CHECKER);
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Rect bg = r.Shrink(0, height);
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GfxFillRect(bg, c2);
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GfxFillRect(bg, c1, FILLRECT_CHECKER);
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/* track positions. These fractions are based on original 1x dimensions, but scale better. */
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int left = r.left + r.Width() * 3 / 11; /* left track is positioned 3/11ths from the left */
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@@ -520,10 +521,10 @@ static inline void DrawVerticalScrollbar(const Rect &r, Colours colour, bool up_
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const uint8_t br = WidgetDimensions::scaled.bevel.right;
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/* draw shaded lines */
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GfxFillRect(left - bl, r.top + height, left - 1, r.bottom - height, c1);
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GfxFillRect(left, r.top + height, left + br - 1, r.bottom - height, c2);
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GfxFillRect(right - bl, r.top + height, right - 1, r.bottom - height, c1);
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GfxFillRect(right, r.top + height, right + br - 1, r.bottom - height, c2);
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GfxFillRect(bg.WithX(left - bl, left - 1), c1);
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GfxFillRect(bg.WithX(left, left + br - 1), c2);
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GfxFillRect(bg.WithX(right - bl, right - 1), c1);
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GfxFillRect(bg.WithX(right, right + br - 1), c2);
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auto [top, bottom] = HandleScrollbarHittest(scrollbar, r.top, r.bottom, false);
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DrawFrameRect(r.left, top, r.right, bottom, colour, bar_dragged ? FrameFlag::Lowered : FrameFlags{});
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@@ -549,8 +550,9 @@ static inline void DrawHorizontalScrollbar(const Rect &r, Colours colour, bool l
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PixelColour c2 = GetColourGradient(colour, SHADE_LIGHTEST);
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/* draw "shaded" background */
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GfxFillRect(r.left + width, r.top, r.right - width, r.bottom, c2);
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GfxFillRect(r.left + width, r.top, r.right - width, r.bottom, c1, FILLRECT_CHECKER);
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Rect bg = r.Shrink(width, 0);
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GfxFillRect(bg, c2);
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GfxFillRect(bg, c1, FILLRECT_CHECKER);
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/* track positions. These fractions are based on original 1x dimensions, but scale better. */
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int top = r.top + r.Height() * 3 / 11; /* top track is positioned 3/11ths from the top */
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@@ -559,10 +561,10 @@ static inline void DrawHorizontalScrollbar(const Rect &r, Colours colour, bool l
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const uint8_t bb = WidgetDimensions::scaled.bevel.bottom;
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/* draw shaded lines */
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GfxFillRect(r.left + width, top - bt, r.right - width, top - 1, c1);
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GfxFillRect(r.left + width, top, r.right - width, top + bb - 1, c2);
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GfxFillRect(r.left + width, bottom - bt, r.right - width, bottom - 1, c1);
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GfxFillRect(r.left + width, bottom, r.right - width, bottom + bb - 1, c2);
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GfxFillRect(bg.WithY(top - bt, top - 1), c1);
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GfxFillRect(bg.WithY(top, top + bb - 1), c2);
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GfxFillRect(bg.WithY(bottom - bt, bottom - 1), c1);
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GfxFillRect(bg.WithY(bottom, bottom + bb - 1), c2);
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/* draw actual scrollbar */
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auto [left, right] = HandleScrollbarHittest(scrollbar, r.left, r.right, true);
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