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(svn r16309) [0.7] -Backport from trunk:
- Fix: Unable to (re)set the desert state for watery tiles [FS#2888] (r16290) - Fix: Possible (in theory) desync related to autorenew settings (r16287) - Fix: Crash after using the 'Reset landscape' function and remove all waypoint signs and buoys after resetting landscape (r16280) - Fix: [NewGRF] Disable multitile houses for which the newgrf does not define proper additional tiles (r16274)
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@@ -5834,10 +5834,25 @@ static void FinaliseHouseArray()
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for (int i = 0; i < HOUSE_MAX; i++) {
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HouseSpec *hs = file->housespec[i];
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if (hs != NULL) {
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_house_mngr.SetEntitySpec(hs);
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if (hs->min_year < min_year) min_year = hs->min_year;
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if (hs == NULL) continue;
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const HouseSpec *next1 = (i + 1 < HOUSE_MAX ? file->housespec[i + 1] : NULL);
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const HouseSpec *next2 = (i + 2 < HOUSE_MAX ? file->housespec[i + 2] : NULL);
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const HouseSpec *next3 = (i + 3 < HOUSE_MAX ? file->housespec[i + 3] : NULL);
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if (((hs->building_flags & BUILDING_HAS_2_TILES) != 0 &&
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(next1 == NULL || !next1->enabled || (next1->building_flags & BUILDING_HAS_1_TILE) != 0)) ||
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((hs->building_flags & BUILDING_HAS_4_TILES) != 0 &&
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(next2 == NULL || !next2->enabled || (next2->building_flags & BUILDING_HAS_1_TILE) != 0 ||
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next3 == NULL || !next3->enabled || (next3->building_flags & BUILDING_HAS_1_TILE) != 0))) {
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hs->enabled = false;
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DEBUG(grf, 1, "FinaliseHouseArray: %s defines house %d as multitile, but no suitable tiles follow. Disabling house.", file->filename, hs->local_id);
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continue;
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}
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_house_mngr.SetEntitySpec(hs);
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if (hs->min_year < min_year) min_year = hs->min_year;
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}
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}
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