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Codefix: Use bitset .None() or .Any() instead of comparing against an empty bitset. (#14327)
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@@ -229,7 +229,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
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*/
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void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
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{
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if (this->facilities == StationFacilities{}) {
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if (this->facilities.None()) {
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this->MoveSign(facil_xy);
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this->random_bits = Random();
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}
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