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Codechange: Use EncodedString for error messages. (#13569)
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@@ -259,8 +259,8 @@ void CcBuildIndustry(Commands, const CommandCost &result, TileIndex tile, Indust
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if (indtype < NUM_INDUSTRYTYPES) {
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const IndustrySpec *indsp = GetIndustrySpec(indtype);
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if (indsp->enabled) {
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SetDParam(0, indsp->name);
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ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HERE, result.GetErrorMessage(), WL_INFO, TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE);
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ShowErrorMessage(GetEncodedString(STR_ERROR_CAN_T_BUILD_HERE, indsp->name),
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GetEncodedString(result.GetErrorMessage()), WL_INFO, TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE);
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}
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}
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}
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@@ -605,7 +605,7 @@ public:
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if (!confirmed) return;
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if (Town::GetNumItems() == 0) {
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ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
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ShowErrorMessage(GetEncodedString(STR_ERROR_CAN_T_GENERATE_INDUSTRIES), GetEncodedString(STR_ERROR_MUST_FOUND_TOWN_FIRST), WL_INFO);
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} else {
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Backup<bool> old_generating_world(_generating_world, true);
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
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@@ -712,8 +712,8 @@ public:
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if (_game_mode == GM_EDITOR) {
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/* Show error if no town exists at all */
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if (Town::GetNumItems() == 0) {
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SetDParam(0, indsp->name);
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ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HERE, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO, pt.x, pt.y);
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ShowErrorMessage(GetEncodedString(STR_ERROR_CAN_T_BUILD_HERE, indsp->name),
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GetEncodedString(STR_ERROR_MUST_FOUND_TOWN_FIRST), WL_INFO, pt.x, pt.y);
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return;
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}
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