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https://github.com/OpenTTD/OpenTTD
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Codechange: Use EnumBitSet for TownFlags. (#14651)
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@@ -63,7 +63,7 @@ static uint16_t TownHistoryHelper(const Town *t, CargoLabel label, uint period,
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case 0x82: return ClampTo<uint16_t>(this->t->cache.population);
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case 0x83: return GB(ClampTo<uint16_t>(this->t->cache.population), 8, 8);
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case 0x8A: return this->t->grow_counter / Ticks::TOWN_GROWTH_TICKS;
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case 0x92: return this->t->flags; // In original game, 0x92 and 0x93 are really one word. Since flags is a byte, this is to adjust
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case 0x92: return this->t->flags.base(); // In original game, 0x92 and 0x93 are one word.
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case 0x93: return 0;
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case 0x94: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[to_underlying(HouseZone::TownEdge)]);
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case 0x95: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[to_underlying(HouseZone::TownEdge)]), 8, 8);
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@@ -3120,7 +3120,7 @@ bool AfterLoadGame()
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/* Convert towns growth_rate and grow_counter to ticks */
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for (Town *t : Town::Iterate()) {
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/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
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if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
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if (t->growth_rate & 0x8000) t->flags.Set(TownFlag::CustomGrowth);
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if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
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t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
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}
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26
src/town.h
26
src/town.h
@@ -37,6 +37,16 @@ static const uint16_t MAX_TOWN_GROWTH_TICKS = 930; ///< Max amount of original t
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typedef Pool<Town, TownID, 64> TownPool;
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extern TownPool _town_pool;
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/** Flags controlling various town behaviours. */
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enum class TownFlag : uint8_t {
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IsGrowing = 0, ///< Conditions for town growth are met. Grow according to Town::growth_rate.
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HasChurch = 1, ///< There can be only one church by town.
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HasStadium = 2, ///< There can be only one stadium by town.
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CustomGrowth = 3, ///< Growth rate is controlled by GS.
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};
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using TownFlags = EnumBitSet<TownFlag, uint8_t>;
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/** Data structure with cached data of towns. */
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struct TownCache {
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uint32_t num_houses = 0; ///< Amount of houses
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@@ -62,7 +72,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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std::string name{}; ///< Custom town name. If empty, the town was not renamed and uses the generated name.
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mutable std::string cached_name{}; ///< NOSAVE: Cache of the resolved name of the town, if not using a custom town name
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uint8_t flags = 0; ///< See #TownFlags.
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TownFlags flags{}; ///< See #TownFlags.
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uint16_t noise_reached = 0; ///< level of noise that all the airports are generating
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@@ -224,20 +234,6 @@ enum TownDirectoryInvalidateWindowData {
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TDIWD_FORCE_RESORT,
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};
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/**
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* This enum is used in conjunction with town->flags.
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* IT simply states what bit is used for.
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* It is pretty unrealistic (IMHO) to only have one church/stadium
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* per town, NO MATTER the population of it.
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* And there are 5 more bits available on flags...
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*/
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enum TownFlags {
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TOWN_IS_GROWING = 0, ///< Conditions for town growth are met. Grow according to Town::growth_rate.
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TOWN_HAS_CHURCH = 1, ///< There can be only one church by town.
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TOWN_HAS_STADIUM = 2, ///< There can be only one stadium by town.
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TOWN_CUSTOM_GROWTH = 3, ///< Growth rate is controlled by GS.
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};
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CommandCost CheckforTownRating(DoCommandFlags flags, Town *t, TownRatingCheckType type);
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@@ -666,7 +666,7 @@ static void TileLoop_Town(TileIndex tile)
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Backup<CompanyID> cur_company(_current_company, OWNER_TOWN);
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if (hs->building_flags.Any(BUILDING_HAS_1_TILE) &&
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HasBit(t->flags, TOWN_IS_GROWING) &&
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t->flags.Test(TownFlag::IsGrowing) &&
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CanDeleteHouse(tile) &&
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GetHouseAge(tile) >= hs->minimum_life &&
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--t->time_until_rebuild == 0) {
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@@ -917,7 +917,7 @@ static bool GrowTown(Town *t, TownExpandModes modes);
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*/
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static void TownTickHandler(Town *t)
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{
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if (HasBit(t->flags, TOWN_IS_GROWING)) {
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if (t->flags.Test(TownFlag::IsGrowing)) {
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TownExpandModes modes{TownExpandMode::Buildings};
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if (_settings_game.economy.allow_town_roads) modes.Set(TownExpandMode::Roads);
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int i = (int)t->grow_counter - 1;
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@@ -2046,7 +2046,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32_t townnameparts, TownSi
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t->cache.num_houses = 0;
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t->time_until_rebuild = 10;
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UpdateTownRadius(t);
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t->flags = 0;
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t->flags.Reset();
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t->cache.population = 0;
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InitializeBuildingCounts(t);
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/* Spread growth across ticks so even if there are many
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@@ -2867,15 +2867,15 @@ static bool TryBuildTownHouse(Town *t, TileIndex tile, TownExpandModes modes)
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if (TimerGameCalendar::year < hs->min_year || TimerGameCalendar::year > hs->max_year) continue;
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/* Special houses that there can be only one of. */
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uint oneof = 0;
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TownFlags oneof{};
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if (hs->building_flags.Test(BuildingFlag::IsChurch)) {
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SetBit(oneof, TOWN_HAS_CHURCH);
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oneof.Set(TownFlag::HasChurch);
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} else if (hs->building_flags.Test(BuildingFlag::IsStadium)) {
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SetBit(oneof, TOWN_HAS_STADIUM);
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oneof.Set(TownFlag::HasStadium);
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}
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if (t->flags & oneof) continue;
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if (t->flags.Any(oneof)) continue;
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/* Make sure there is no slope? */
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bool noslope = hs->building_flags.Test(BuildingFlag::NotSloped);
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@@ -2899,7 +2899,7 @@ static bool TryBuildTownHouse(Town *t, TileIndex tile, TownExpandModes modes)
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}
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/* Special houses that there can be only one of. */
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t->flags |= oneof;
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t->flags.Set(oneof);
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BuildTownHouse(t, tile, hs, house, random_bits, false, hs->extra_flags.Test(HouseExtraFlag::BuildingIsProtected));
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@@ -3034,9 +3034,9 @@ void ClearTownHouse(Town *t, TileIndex tile)
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/* Clear flags for houses that only may exist once/town. */
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if (hs->building_flags.Test(BuildingFlag::IsChurch)) {
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ClrBit(t->flags, TOWN_HAS_CHURCH);
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t->flags.Reset(TownFlag::HasChurch);
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} else if (hs->building_flags.Test(BuildingFlag::IsStadium)) {
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ClrBit(t->flags, TOWN_HAS_STADIUM);
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t->flags.Reset(TownFlag::HasStadium);
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}
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/* Do the actual clearing of tiles */
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@@ -3168,7 +3168,7 @@ CommandCost CmdTownGrowthRate(DoCommandFlags flags, TownID town_id, uint16_t gro
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if (flags.Test(DoCommandFlag::Execute)) {
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if (growth_rate == 0) {
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/* Just clear the flag, UpdateTownGrowth will determine a proper growth rate */
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ClrBit(t->flags, TOWN_CUSTOM_GROWTH);
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t->flags.Reset(TownFlag::CustomGrowth);
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} else {
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uint old_rate = t->growth_rate;
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if (t->grow_counter >= old_rate) {
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@@ -3179,7 +3179,7 @@ CommandCost CmdTownGrowthRate(DoCommandFlags flags, TownID town_id, uint16_t gro
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t->grow_counter = t->grow_counter * growth_rate / old_rate;
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}
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t->growth_rate = growth_rate;
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SetBit(t->flags, TOWN_CUSTOM_GROWTH);
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t->flags.Set(TownFlag::CustomGrowth);
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}
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UpdateTownGrowth(t);
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InvalidateWindowData(WC_TOWN_VIEW, town_id);
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@@ -3829,7 +3829,7 @@ static uint GetNormalGrowthRate(Town *t)
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*/
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static void UpdateTownGrowthRate(Town *t)
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{
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if (HasBit(t->flags, TOWN_CUSTOM_GROWTH)) return;
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if (t->flags.Test(TownFlag::CustomGrowth)) return;
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uint old_rate = t->growth_rate;
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t->growth_rate = GetNormalGrowthRate(t);
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UpdateTownGrowCounter(t, old_rate);
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@@ -3844,7 +3844,7 @@ static void UpdateTownGrowth(Town *t)
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{
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UpdateTownGrowthRate(t);
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ClrBit(t->flags, TOWN_IS_GROWING);
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t->flags.Reset(TownFlag::IsGrowing);
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SetWindowDirty(WC_TOWN_VIEW, t->index);
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if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
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@@ -3866,15 +3866,15 @@ static void UpdateTownGrowth(Town *t)
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}
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}
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if (HasBit(t->flags, TOWN_CUSTOM_GROWTH)) {
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if (t->growth_rate != TOWN_GROWTH_RATE_NONE) SetBit(t->flags, TOWN_IS_GROWING);
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if (t->flags.Test(TownFlag::CustomGrowth)) {
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if (t->growth_rate != TOWN_GROWTH_RATE_NONE) t->flags.Set(TownFlag::IsGrowing);
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SetWindowDirty(WC_TOWN_VIEW, t->index);
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return;
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}
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if (t->fund_buildings_months == 0 && CountActiveStations(t) == 0 && !Chance16(1, 12)) return;
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SetBit(t->flags, TOWN_IS_GROWING);
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t->flags.Set(TownFlag::IsGrowing);
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SetWindowDirty(WC_TOWN_VIEW, t->index);
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}
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@@ -453,7 +453,7 @@ public:
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tr.top += GetCharacterHeight(FS_NORMAL);
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}
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if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
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if (this->town->flags.Test(TownFlag::IsGrowing)) {
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DrawString(tr, GetString(this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED, RoundDivSU(this->town->growth_rate + 1, Ticks::DAY_TICKS)));
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tr.top += GetCharacterHeight(FS_NORMAL);
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} else {
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