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Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
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@@ -451,7 +451,7 @@ public:
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}
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}
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virtual void OnTick()
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virtual void OnRealtimeTick(uint delta_ms)
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{
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CheckRedrawStationCoverage(this);
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}
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