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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-17 01:12:39 +01:00

Codechange: Integrate ResolverObject::ResetState() into DoResolve(), no need to call it manually.

This commit is contained in:
frosch
2025-05-06 16:49:29 +02:00
committed by frosch
parent f8c928ed98
commit 22fedca77e
3 changed files with 4 additions and 17 deletions

View File

@@ -1099,7 +1099,6 @@ static void GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction d
bool sprite_stack = EngInfo(engine)->misc_flags.Test(EngineMiscFlag::SpriteStack);
uint max_stack = sprite_stack ? static_cast<uint>(std::size(result->seq)) : 1;
for (uint stack = 0; stack < max_stack; ++stack) {
object.ResetState();
object.callback_param1 = image_type | (stack << 8);
const auto *group = object.Resolve<ResultSpriteGroup>();
int32_t reg100 = sprite_stack ? object.GetRegister(0x100) : 0;
@@ -1142,7 +1141,6 @@ static void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, En
bool sprite_stack = e->info.misc_flags.Test(EngineMiscFlag::SpriteStack);
uint max_stack = sprite_stack ? static_cast<uint>(std::size(result->seq)) : 1;
for (uint stack = 0; stack < max_stack; ++stack) {
object.ResetState();
object.callback_param1 = image_type | (stack << 8);
const auto *group = object.Resolve<ResultSpriteGroup>();
int32_t reg100 = sprite_stack ? object.GetRegister(0x100) : 0;