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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-17 17:32:45 +01:00

(svn r24420) [1.2] -Backport from trunk:

- Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row (r24315)
- Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register (r24314)
- Fix: Center object previews in 1- and 2-view selectors based on the 4-view selector layout [FS#5057] (r24299)
- Fix: Increase the left and right margins of the text in the yes/no query window (r24293)
This commit is contained in:
rubidium
2012-07-20 19:31:09 +00:00
parent caa1a6fdeb
commit 1971a5a2fe
4 changed files with 25 additions and 12 deletions

View File

@@ -174,6 +174,13 @@ public:
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
if (spec == NULL) break;
/* Height of the selection matrix.
* Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews
* look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger
* previews in the layouts with less views we add space homogenously on all sides, so the 4x4 preview-rectangle
* is centered in the 2x1, 1x2 resp. 1x1 buttons. */
uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y;
DrawPixelInfo tmp_dpi;
/* Set up a clipping area for the preview. */
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
@@ -182,9 +189,9 @@ public:
if (spec->grf_prop.grffile == NULL) {
extern const DrawTileSprites _objects[];
const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - TILE_PIXELS, dts, PAL_NONE);
DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - TILE_PIXELS, dts, PAL_NONE);
} else {
DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, r.bottom - r.top - OBJECT_MARGIN - TILE_PIXELS, spec, GB(widget, 16, 16));
DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, (r.bottom - r.top + matrix_height / 2) / 2 - OBJECT_MARGIN - TILE_PIXELS, spec, GB(widget, 16, 16));
}
_cur_dpi = old_dpi;
}