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Cleanup: remove command line option for company password

This commit is contained in:
Rubidium
2024-03-23 19:19:12 +01:00
committed by rubidium42
parent ca4bef1504
commit 16639939e9
5 changed files with 5 additions and 18 deletions

View File

@@ -831,7 +831,7 @@ public:
/**
* Join a client to the server at with the given connection string.
* The default for the passwords is \c nullptr. When the server or company needs a
* The default for the passwords is \c nullptr. When the server needs a
* password and none is given, the user is asked to enter the password in the GUI.
* This function will return false whenever some information required to join is not
* correct such as the company number or the client's name, or when there is not
@@ -843,10 +843,9 @@ public:
* @param connection_string The IP address, port and company number to join as.
* @param default_company The company number to join as when none is given.
* @param join_server_password The password for the server.
* @param join_company_password The password for the company.
* @return Whether the join has started.
*/
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password)
{
Debug(net, 9, "NetworkClientConnectGame(): connection_string={}", connection_string);
@@ -859,7 +858,6 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de
_network_join.connection_string = resolved_connection_string;
_network_join.company = join_as;
_network_join.server_password = join_server_password;
_network_join.company_password = join_company_password;
if (_game_mode == GM_MENU) {
/* From the menu we can immediately continue with the actual join. */